Player Matchup
VS
Match Stats

Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5

Adrenaline
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 1.2s.
Level 2

Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Level 3

Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4

Deep Roots
Crippling Throw
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
Level 1

Overflowing Delights
Swarm
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Level 4

Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Level 4

Sheer Ascent
Death Wings
Increase vertical movement of Death Wings by 5%.
Level 1

Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 6%.
Level 1

Tainted Form
Weapon
Gain 5% of Max Health when hitting a marked enemy.
Level 5

Level 1

Survivalist
Armor
Increase your maximum Health by 250.
Level 5

Quick Release
Nade Launcher
Generate 6 Ammo after using Nade Launcher.
Level 3

Tracker
Hunter's Mark
Increase your Movement Speed by 5% while Hunter's Mark is active.
Level 1

Locked and Loaded
Weapon
Increase your maximum Ammo by 2.
Level 1

In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5

Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1

Acumen
Explosive Flask
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Level 5

Sturdy
Weapon
Gain 9% Movement Speed.
Level 3

Shrewd Move
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Refreshing Jog
Weightless
Heal for 300 every 1s while Weightless is active.
Level 5

Gift-Giver
Healing Potion
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Level 1

Catalyst
Explosive Flask
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Sacred Ground
Warder's Field
Reduce your damage taken by 15% while standing in Warder's Field.
Level 3

Steadfast
Armor
Increase your maximum Health by 450.
Level 3

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Team 1 Score
4
VS
Team 2 Score
3

Void Lord
Soul Harvest
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Level 5

Triumphant Ascension
Soul Harvest
Heal for 100 after activating Soul Harvest.
Level 1

Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 15.
Level 1

Hellish Lodestones
Ignition
Reduce your damage taken by 12% for 3s after activating Ignition.
Level 4

Sinister Allies
Armor
Increase your maximum Health by 600.
Level 4

Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5

Determination
Armor
Increase your Healing received from other players by 30% while at or below 50% Health.
Level 5

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1

Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3

Leviathan
Ancient Rage
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
Level 1

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 50%.
Level 5

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Level 3

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1

Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5

Dissipate
Smoke Screen
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Level 2

Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Level 3

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 3.2s.
Level 4

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1

Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1

Charisma
Armor
Increase your maximum Health by 200.
Level 4

Test of Strength
Combat Trance
Heal for 135 every 1s while Combat Trance is active.
Level 3

Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 2.4s.
Level 4

Flying Chakrams
Weapon
Increase your maximum Ammo by 1.
Level 1

Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Level 3

Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
