Player Matchup

Fernando
Fernando
Furagy
Fernando
Level 130
Champion Stats
2W - 0L
1,811 SR
Queue Stats
37W - 37L
1,472 Elo+
Party 2
Ruckus
Ruckus
Goku-D-Ruffy-11
Ruckus
Level 81
Champion Stats
44W - 64L
1,462 SR
Queue Stats
127W - 152L
1,423 Elo+
Party 1
Ying
Ying
Lawby04
Ying
Level 95
Champion Stats
9W - 9L
1,495 SR
Queue Stats
27W - 21L
1,542 Elo+
Party 2
Tyra
Tyra
Qendro-visar1
Tyra
Level 48
Champion Stats
23W - 29L
1,525 SR
Queue Stats
91W - 102L
1,445 Elo+
Solo
Lex
Lex
babonen
Lex
Level 95
Champion Stats
31W - 23L
1,568 SR
Queue Stats
132W - 163L
1,421 Elo+
Party 1
Team Averages
Level 90
1,572 SR
1,461 Elo+

VS

Team Averages
Level 125
1,593 SR
1,477 Elo+
Dredge
Dredge
LoisteSäkki
Dredge
Level 110
Champion Stats
32W - 26L
1,610 SR
Queue Stats
323W - 320L
1,517 Elo+
Party 3
Jenos
Jenos
Ne joue pas
Jenos
Level 39
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,376 Elo+
Solo
VII
VII
RazerR0
VII
Level 53
Champion Stats
4W - 2L
1,735 SR
Queue Stats
54W - 56L
1,476 Elo+
Solo
Torvald
Torvald
mikumi
Torvald
Level 284
Champion Stats
30W - 23L
1,574 SR
Queue Stats
595W - 581L
1,523 Elo+
Party 3
Ying
Ying
xTreatORTreatx
Ying
Level 137
Champion Stats
166W - 129L
1,545 SR
Queue Stats
174W - 139L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Furagy
Fernando
58
5 / 13 / 7
4,408
259
34,465
125,782
209,067
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 800 to enemies hit by Charge.

Level 4

Pyre

Pyre

Weapon

Increase your maximum Ammo by 60.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

17
4 / 9 / 13
3,817
225
47,437
112,353
82,597
Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 100 every 1s while Emitter is active.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 4s.

Level 4

Level 1

Ying
Lawby04
Ying
45
3 / 10 / 19
3,929
231
20,592
43,965
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

34
14 / 11 / 10
4,243
250
84,948
49,834
1,999
Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 1s.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 0.5s.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Lex
19
14 / 5 / 8
4,607
271
70,011
37,823
0
Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Requip

Requip

Combat Slide

Generate 6 Ammo after activating Combat Slide.

Level 3

Conditioned

Conditioned

Armor

Increase your Movement Speed by 9%.

Level 3

Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 15%.

Level 3

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
41
14 / 5 / 13
3,544
208
127,397
40,618
0
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 3.

Level 3

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 1.2s.

Level 1

Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 150.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

37
5 / 6 / 19
2,927
172
37,934
47,772
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

Binary Star

Binary Star

Weapon

Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.

Level 1

VII
57
11 / 16 / 12
2,985
176
73,842
64,137
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Torvald
mikumi
Torvald
56
11 / 6 / 18
3,632
214
64,617
50,619
112,980
Hearthwarder

Hearthwarder

Protection

Generate 75 Shield after using Protection.

Level 1

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 1.2000000000000002s.

Level 3

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 300.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Timeshaper

Timeshaper

Protection

Generate 10 Ammo for the target of your Protection.

Level 5

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

32
7 / 7 / 20
3,196
188
65,967
54,307
0
Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 50s
Objective Time
6m 20s
97
Kill Participation
130
40
Kills
48
48
Deaths
40
57
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Fernando
Furagy
Fernando
5
13
7
0.65
W
4
9
13
1.17
W
Ying
Lawby04
Ying
3
10
19
1.25
L
Dredge
14
5
13
4.1
L
5
6
19
2.42
W
14
11
10
1.73
L
VII
11
16
12
1.06
W
Lex
14
5
8
3.6
L
Torvald
mikumi
Torvald
11
6
18
3.33
L
7
7
20
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

257,453
Damage
369,757
369,757
Taken
257,453
293,663
Shielding
112,980
189,811
Healing
151,824
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Furagy
Fernando
34,465
24,184
0
10,297
125,782
209,067
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
47,437
29,725
0
18,465
112,353
82,597
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Ying
Lawby04
Ying
20,592
11,454
115,442
23,738
43,965
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Dredge
127,397
104,459
0
8,118
40,618
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
37,934
25,843
40,121
22,769
47,772
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
84,948
56,059
0
12,041
49,834
1,999
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 2

L
VII
73,842
67,747
0
652
64,137
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Lex
70,011
66,436
0
9,828
37,823
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Torvald
mikumi
Torvald
64,617
51,585
0
0
50,619
112,980
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
65,967
25,805
52,231
27,933
54,307
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role