Player Matchup
VS
Match Stats

Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5

Predation
Armor
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Level 5

Street Cred
Armor
Increase your maximum Health by 100.
Level 2

On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 2s.
Level 2

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 10%.
Level 1

Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 250 health.
Level 5

Otherworldly Tether
Tendril
Gain a 75 Shield for 5s after activating Tendril.
Level 1

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Level 3

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 50 per stack.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5

Tracker
Hunter's Mark
Increase your Movement Speed by 5% while Hunter's Mark is active.
Level 1

Hunting Season
Hunter's Mark
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 1

Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3

Primal Might
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Eagle's Emerald
Valor
Generate 2 Ammo for each enemy hit with Valor.
Level 2

Superiority
Armor
Increase your maximum Ammo by 2.
Level 2

Noble Crest
Armor
Increase your maximum Health by 200.
Level 4

Revitalizing Gem
Valor
Heal for 120 for each enemy hit with Valor.
Level 2

Highborn
Armor
Increase your Movement Speed by 15%.
Level 5

Precision
Weapon
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
Level 1

Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Level 2

Grand Design
Mark of Fate
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 3

Battle-Ready
Armor
Increase your maximum Health by 100.
Level 2

The Price of Salvation
Abyssal Reconstruction
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Level 5

New Resolve
Mark of Fate
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Level 3

Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Team 1 Score
3
VS
Team 2 Score
4

Dire Need
Shield
Increase your Movement Speed by 24% while using Shield.
Level 3

Launch
Charge
Increase the travel distance of Charge by 45%.
Level 3

Running Start
Charge
Increase your Movement Speed by 30% for 3s after using Charge.
Level 3

Unstoppable Force
Charge
Apply a Knockback of 200 to enemies hit by Charge.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Level 5

Formidable
Charge
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
Level 1

The Finer Things
Love
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Level 5

Swift Strikes
Deadly Momentum
Increase the travel distance of Deadly Momentum by 5%.
Level 1

In The Thick of It
Rogue's Tempo
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Level 1

Casual Competency
Rogue's Tempo
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Level 3

Shoot and Dash
Love
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Level 5

Everywhere at Once
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
Level 1

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Level 4

Beam Me Up
Transporter
Increase the Flight Speed of Transporter by 40%.
Level 4

Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 75%.
Level 3

Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Level 1

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 60%.
Level 3

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1

Crow's Nest
Broadside
Hitting yourself with Broadside now applies a Knockback of 150.
Level 1

Gun Deck
Weapon
Increase your maximum Ammo by 3.
Level 3

Dreadnought
Armor
Increase your maximum Health by 250.
Level 5

Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5

Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2

Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.