Player Matchup

Fernando
Fernando
Gold III
Gilshaak
Fernando
Gold III
Level 417
Champion Stats
54W - 58L
1,639 SR
Queue Stats
284W - 296L
1,502 Elo+
Solo
Saati
Saati
Gold I
Leksterpew
Saati
Gold I
Level 624
Champion Stats
13W - 10L
1,636 SR
Queue Stats
288W - 266L
1,471 Elo+
Solo
Koga
Koga
Platinum II
MadkidChunko
Koga
Platinum II
Level 238
Champion Stats
44W - 20L
1,729 SR
Queue Stats
411W - 381L
1,603 Elo+
Solo
Moji
Moji
Platinum III
TheReDDeStMeNtOs
Moji
Platinum III
Level 619
Champion Stats
457W - 403L
1,620 SR
Queue Stats
1,374W - 1,368L
1,518 Elo+
Solo
Grover
Grover
Qualifying
ЬУПИФЫНДФЛ
Grover
Qualifying
Level 42
Champion Stats
2W - 0L
1,862 SR
Queue Stats
25W - 10L
1,654 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 388
1,697 SR
1,550 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 339
1,624 SR
1,554 Elo+
Inara
Inara
Gold V
DoYouHateMe
Inara
Gold V
Level 91
Champion Stats
17W - 8L
1,612 SR
Queue Stats
103W - 81L
1,558 Elo+
Party 1
Willo
Willo
Platinum III
HALK13HALK
Willo
Platinum III
Level 128
Champion Stats
25W - 16L
1,636 SR
Queue Stats
63W - 55L
1,579 Elo+
Party 1
Torvald
Torvald
Gold V
Karilanteyay
Torvald
Gold V
Level 63
Champion Stats
70W - 40L
1,716 SR
Queue Stats
108W - 83L
1,549 Elo+
Party 1
Skye
Skye
Gold III
PRECIDENTTRUMP
Skye
Gold III
Level 999
Champion Stats
116W - 104L
1,612 SR
Queue Stats
1,359W - 1,397L
1,507 Elo+
Party 1
Jenos
Jenos
Gold I
SuperPandaDZA
Jenos
Gold I
Level 415
Champion Stats
11W - 12L
1,544 SR
Queue Stats
124W - 121L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Gilshaak
Fernando
59
6 / 5 / 14
3,012
301
28,200
61,191
33,585
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Saati
56
9 / 5 / 19
2,907
291
68,314
26,058
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

53
18 / 5 / 10
3,354
335
78,486
38,802
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 12 Ammo every 1s.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

53
8 / 8 / 15
2,646
265
40,006
39,619
24,621

Level 5

Level 1

Level 1

Level 4

Level 4

Level 1

35
11 / 1 / 36
3,735
374
56,014
31,461
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Rebound

Rebound

Armor

Increase your Healing received by 20% while at or below 50% Health.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.8s.

Level 2

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.

Level 2

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Bans
ZhinAzaan
Team 1 Score

4

VS

Team 2 Score

1

Bans
ImaniVora
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
35
7 / 9 / 7
3,703
370
45,504
104,591
16,792
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Willo
58
8 / 9 / 12
2,795
280
69,037
35,576
0
Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Flora

Flora

Armor

Increase your maximum Health by 50.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 3.2s.

Level 4

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 2.4s.

Level 4

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Torvald
Karilanteyay
Torvald
15
1 / 10 / 8
2,256
226
25,925
50,341
124,416
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 300.

Level 2

Hearthwarder

Hearthwarder

Protection

Generate 375 Shield after using Protection.

Level 5

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 20% for 2s.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

60
7 / 14 / 4
2,298
230
39,369
46,136
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.

Level 2

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 250 over 2s while in Smoke Screen.

Level 2

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.

Level 5

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

58
1 / 10 / 18
2,668
267
17,296
34,376
7,840
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 31s
Objective Time
4m 53s
146
Kill Participation
73
52
Kills
24
24
Deaths
52
94
Assists
49
Player
Kills
Deaths
Assists
KDA
L
7
9
7
1.17
W
Fernando
Gilshaak
Fernando
6
5
14
2.6
L
Willo
8
9
12
1.56
L
Torvald
Karilanteyay
Torvald
1
10
8
0.5
W
Saati
9
5
19
3.7
W
18
5
10
4.6
L
7
14
4
0.64
L
1
10
18
1
W
8
8
15
1.94
W
11
1
36
29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

271,020
Damage
197,131
197,131
Taken
271,020
58,206
Shielding
149,048
121,733
Healing
113,369
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
45,504
35,091
0
2,292
104,591
16,792

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
Gilshaak
Fernando
28,200
15,599
0
10,075
61,191
33,585
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Willo
69,037
45,411
0
0
35,576
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Torvald
Karilanteyay
Torvald
25,925
20,319
8,792
3,780
50,341
124,416
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Saati
68,314
62,634
0
1,303
26,058
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
78,486
65,211
0
726
38,802
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
39,369
22,490
10,218
11,044
46,136
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
17,296
10,014
68,997
8,246
34,376
7,840
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
40,006
38,779
4,756
5,151
39,619
24,621
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
56,014
52,233
70,849
28,873
31,461
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role