Player Matchup

Vora
Vora
Diamond II
F1NI
Vora
Diamond II
Level 999
Champion Stats
7W - 11L
1,714 SR
Queue Stats
629W - 568L
1,676 Elo+
Solo
Barik
Barik
Platinum II
Gurumo
Barik
Platinum II
Level 999
Champion Stats
2W - 4L
1,637 SR
Queue Stats
94W - 80L
1,552 Elo+
Solo
Jenos
Jenos
Diamond V
HIZAKI-VERSALLES
Jenos
Diamond V
Level 575
Champion Stats
7W - 14L
1,560 SR
Queue Stats
165W - 148L
1,621 Elo+
Solo
Cassie
Cassie
Platinum I
HürtYoüBaby
Cassie
Platinum I
Level 808
Champion Stats
15W - 22L
1,601 SR
Queue Stats
238W - 180L
1,717 Elo+
Solo
Ash
Ash
Diamond IV
sololeveling2
Ash
Diamond IV
Level 88
Champion Stats
21W - 12L
1,778 SR
Queue Stats
166W - 171L
1,628 Elo+
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 694
1,658 SR
1,639 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 619
1,621 SR
1,610 Elo+
Azaan
Azaan
Platinum II
EePolarPervig
Azaan
Platinum II
Level 671
Champion Stats
1W - 1L
1,500 SR
Queue Stats
306W - 297L
1,562 Elo+
Solo
Androxus
Androxus
Masters
Féatherインビジブル
Androxus
Masters
Level 999
Champion Stats
14W - 10L
1,654 SR
Queue Stats
109W - 107L
1,647 Elo+
Party 1
Imani
Imani
Platinum III
LazyPiz
Imani
Platinum III
Level 130
Champion Stats
5W - 4L
1,627 SR
Queue Stats
17W - 16L
1,571 Elo+
Party 2
Inara
Inara
Diamond V
VíciadoQuímico
Inara
Diamond V
Level 476
Champion Stats
7W - 8L
1,620 SR
Queue Stats
261W - 238L
1,629 Elo+
Party 2
Lillith
Lillith
Diamond I
meowYing
Lillith
Diamond I
Level 819
Champion Stats
143W - 110L
1,704 SR
Queue Stats
1,306W - 1,306L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
F1NI
Vora
59
18 / 13 / 7
3,282
274
86,707
66,350
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Barik
Gurumo
Barik
58
1 / 11 / 14
2,688
224
57,205
95,538
89,295
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 40% Health.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.8s.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

56
1 / 3 / 21
3,524
294
19,295
14,943
0
Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 36% while using Stellar Wind.

Level 3

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

58
7 / 12 / 6
2,414
201
78,350
58,022
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 375.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 10%.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

32
4 / 11 / 11
2,564
214
71,264
104,818
54,214
Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.

Level 2

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Level 1

Bans
MakoaKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
Fernando
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
9 / 5 / 16
3,520
293
50,911
98,325
21,052
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Ad Eternum

Ad Eternum

Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Gathering Power

Gathering Power

Heal for 140 for each enemy hit with Reckoning.

Level 2

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

58
26 / 11 / 9
4,424
369
109,315
57,456
0
Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Imani
LazyPiz
Imani
45
9 / 4 / 16
3,504
292
80,290
40,174
1,832
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.

Level 1

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.

Level 1

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 100%.

Level 5

Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

50
3 / 7 / 15
3,445
287
38,612
79,891
2,473
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Lillith
meowYing
Lillith
60
3 / 4 / 32
4,127
344
60,543
36,975
0
Charmed

Charmed

Blood Hex

Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.

Level 4

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.

Level 3

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.

Level 2

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 10% for 1.5s after activating Death Wings.

Level 2

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 5s
Objective Time
8m 25s
90
Kill Participation
138
31
Kills
50
50
Deaths
31
59
Assists
88
Player
Kills
Deaths
Assists
KDA
W
9
5
16
3.4
L
Vora
F1NI
Vora
18
13
7
1.65
W
26
11
9
2.77
L
Barik
Gurumo
Barik
1
11
14
0.73
L
1
3
21
3.83
L
7
12
6
0.83
W
Imani
LazyPiz
Imani
9
4
16
4.25
W
3
7
15
1.5
W
Lillith
meowYing
Lillith
3
4
32
4.75
L
4
11
11
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

312,821
Damage
339,671
339,671
Taken
312,821
143,509
Shielding
25,357
158,772
Healing
164,701
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
50,911
41,516
0
19,731
98,325
21,052
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Vora
F1NI
Vora
86,707
59,924
0
8,547
66,350
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
109,315
85,587
1,100
7,704
57,456
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Barik
Gurumo
Barik
57,205
57,205
0
17,255
95,538
89,295
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
19,295
13,529
116,791
5,746
14,943
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
78,350
69,360
0
10,242
58,022
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Imani
LazyPiz
Imani
80,290
74,742
0
6,084
40,174
1,832
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
38,612
36,054
0
8,610
79,891
2,473
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
Lillith
meowYing
Lillith
60,543
17,055
119,525
1,947
36,975
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
71,264
67,516
0
191
104,818
54,214
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role