Player Matchup

Lillith
Lillith
Diamond III
ExcuseMePlayer
Lillith
Diamond III
Level 999
Champion Stats
264W - 259L
1,759 SR
Queue Stats
1,285W - 1,278L
1,674 Elo+
Solo
Ash
Ash
Diamond V
Guìlt
Ash
Diamond V
Level 81
Champion Stats
2W - 3L
1,608 SR
Queue Stats
101W - 89L
1,616 Elo+
Solo
Imani
Imani
Diamond V
Nydüs
Imani
Diamond V
Level 999
Champion Stats
1W - 0L
1,551 SR
Queue Stats
201W - 199L
1,547 Elo+
Solo
Inara
Inara
Platinum I
VesgoFumante
Inara
Platinum I
Level 519
Champion Stats
21W - 26L
1,596 SR
Queue Stats
550W - 530L
1,585 Elo+
Party 1
Sha Lin
Sha Lin
Platinum V
umBaseadão
Sha Lin
Platinum V
Level 659
Champion Stats
26W - 40L
1,801 SR
Queue Stats
654W - 613L
1,657 Elo+
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 651
1,663 SR
1,616 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 483
1,738 SR
1,617 Elo+
Fernando
Fernando
Diamond IV
AngelOfWarX0
Fernando
Diamond IV
Level 999
Champion Stats
24W - 21L
1,703 SR
Queue Stats
1,496W - 1,469L
1,601 Elo+
Party 3
Saati
Saati
Diamond II
Höruhë
Saati
Diamond II
Level 345
Champion Stats
9W - 12L
1,709 SR
Queue Stats
416W - 368L
1,613 Elo+
Solo
Evie
Evie
Qualifying
JustZëlda
Evie
Qualifying
Level 608
Champion Stats
1W - 1L
2,061 SR
Queue Stats
61W - 31L
1,676 Elo+
Party 2
Ying
Ying
Diamond V
Riolu795
Ying
Diamond V
Level 369
Champion Stats
23W - 15L
1,719 SR
Queue Stats
98W - 83L
1,647 Elo+
Party 2
Barik
Barik
Platinum III
marechou43
Barik
Platinum III
Level 96
Champion Stats
0W - 1L
1,500 SR
Queue Stats
53W - 45L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
9 / 6 / 29
5,734
319
100,603
75,153
0
Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.

Level 3

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Ash
Guìlt
Ash
37
7 / 11 / 13
4,104
228
98,662
130,208
41,115
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 24% for 2s after using Shoulder Bash.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 16%.

Level 2

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 1.6s.

Level 2

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Level 1

Imani
Nydüs
Imani
59
12 / 8 / 20
4,717
262
124,866
65,944
3,615
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 15% for 2s after activating Elemental Shift.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.

Level 3

Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 200.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

48
4 / 9 / 16
1,661
92
64,126
146,875
28,236
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Sha Lin
umBaseadão
Sha Lin
59
18 / 10 / 12
4,690
261
117,387
81,212
0
Poise

Poise

Armor

Reduce the Movement Speed penalty while drawing your Longbow by 20%.

Level 1

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 50% when you get an Elimination.

Level 5

Swagger

Swagger

Armor

Increase your maximum Health by 100.

Level 2

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Bans
Khan
Team 1 Score

4

VS

Team 2 Score

3

Bans
MakoaTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AngelOfWarX0
Fernando
59
8 / 13 / 10
4,831
268
99,055
184,710
191,441
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Saati
Höruhë
Saati
54
12 / 6 / 14
3,995
222
146,936
70,223
0
Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

55
14 / 15 / 6
3,712
206
114,548
70,088
0
Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Flicker

Flicker

Blink

Heal for 120 after using Blink.

Level 4

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Ying
53
0 / 5 / 29
4,475
249
29,370
43,288
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 60% of their maximum Health after activating Shatter.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Barik
46
10 / 11 / 13
4,089
227
109,483
137,335
136,846
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.4s.

Level 1

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 35s
Objective Time
8m 40s
140
Kill Participation
116
50
Kills
44
44
Deaths
50
90
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Fernando
AngelOfWarX0
Fernando
8
13
10
1
W
9
6
29
3.92
W
Ash
Guìlt
Ash
7
11
13
1.23
L
Saati
Höruhë
Saati
12
6
14
3.17
L
14
15
6
1.13
W
Imani
Nydüs
Imani
12
8
20
2.75
L
Ying
0
5
29
2.9
W
4
9
16
1.33
L
Barik
10
11
13
1.5
W
Sha Lin
umBaseadão
Sha Lin
18
10
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

505,644
Damage
499,392
499,392
Taken
505,644
72,966
Shielding
328,287
247,558
Healing
337,184
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
AngelOfWarX0
Fernando
99,055
52,404
0
2,511
184,710
191,441
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
100,603
19,962
224,405
1,003
75,153
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Ash
Guìlt
Ash
98,662
89,423
0
1,663
130,208
41,115
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Saati
Höruhë
Saati
146,936
122,636
0
5,344
70,223
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
114,548
109,552
0
9,425
70,088
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

W
Imani
Nydüs
Imani
124,866
114,060
0
2,973
65,944
3,615
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
Ying
29,370
29,370
264,515
31,270
43,288
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
64,126
56,218
0
15,487
146,875
28,236
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Barik
109,483
109,483
0
24,119
137,335
136,846
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Sha Lin
umBaseadão
Sha Lin
117,387
102,993
0
2,027
81,212
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role