Player Matchup
VS
Match Stats

Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4

Depths of Despair
Reduce the damage you take by 12% for 2s after activating Conviction.
Level 3

Ad Eternum
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Level 3

True Conviction
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Level 2

Eternal Strife
Using an ability above Ire threshold Heals you for 225.
Level 3

Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5

Crag
Impasse
Heal for 300 after activating Impasse.
Level 2

Sacred Ground
Warder's Field
Reduce your damage taken by 10% while standing in Warder's Field.
Level 2

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 2s.
Level 2

Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

The Hunted
Retribution
You gain 20% Lifesteal against your Retribution target.
Level 4

Keen Sight
Retribution
Increase the range at which your Retribution target is Revealed by 30 units.
Level 3

Warrants Out
Combat Slide
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Level 2

Well-Oiled
Weapon
Increase your Reload Speed by 10%.
Level 2

Juke Boots
Armor
Increase your maximum Health by 200.
Level 4

Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1

Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4

Tangible
Armor
Increase your maximum Health by 50.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5

Encouragement
Armor
Reduce your active Cooldowns by 4s after getting an Elimination.
Level 4

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Level 1

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1

Elemental Grace
Armor
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Level 4

Arcane Flame
Inferno Cannon
Increase the Mana generation of Inferno Cannon by 15%.
Level 1

Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Level 2

Elemental Barrier
Elemental Shift
Heal for 150 after using Elemental Shift.
Level 3

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

Forged Alloy
Turret
Increase the Health of all your Turrets by 560.
Level 4

Field Deploy
Turret
Heal for 20 each time one of your base Turrets hits an enemy.
Level 1

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Level 3

Healing Station
Turret
Heal for 75 every 1s while standing near any of your Turrets.
Level 3

Combat Repair
Turret
Heal all of your Turrets for 360 every 1s while you are standing near them.
Level 4

Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1

Indomitable
Armor
Gain 50% Lifesteal.
Level 5

Fervor
Armor
Increase your maximum Ammo by 1.
Level 1

Heavy Metal
Armor
Increase your maximum Health by 150.
Level 1

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Level 3

Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 4s.
Level 5

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Thunderlord
Weapon
Increase your maximum Ammo by 50%.
Level 5

Electrostatic
Weapon
Increase your Ammo regeneration speed by 12%.
Level 1

Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Level 5

Spirit's Grace
Healing Totem
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Level 2

Outreach
Healing Totem
Increase the deploy range of Healing Totem by 30%.
Level 2

Totemic Ward
Healing Totem
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
Level 1

Twilight Armor
Armor
Increase your maximum Ammo by 8.
Level 4

Ninja
Hidden
Increase your Movement Speed by 25% while Hidden is active.
Level 5

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1

Victory Rush
Weapon
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Level 3

Tactical Reload
Weapon
Generate 8 Ammo after getting an Elimination.
Level 2

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Vantage Point
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Level 2

Interdiction
Weapon
Increase your maximum Ammo by 10.
Level 5

Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Level 3

Air Supremacy
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Level 2

Entrenched
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Level 3

Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 2

Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 1

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.