Player Matchup

Khan
Khan
BaboonBandit89
Khan
Level 29
Champion Stats
20W - 25L
1,532 SR
Queue Stats
29W - 36L
1,498 Elo+
Party 2
Bomb King
Bomb King
DyingAll
Bomb King
Level 30
Champion Stats
1W - 1L
1,330 SR
Queue Stats
19W - 22L
1,502 Elo+
Party 2
Willo
Willo
Espurrist
Willo
Level 141
Champion Stats
15W - 13L
1,584 SR
Queue Stats
40W - 39L
1,550 Elo+
Party 2
Inara
Inara
JordanEagle
Inara
Level 999
Champion Stats
790W - 561L
1,635 SR
Queue Stats
2,389W - 2,380L
1,508 Elo+
Solo
Jenos
Jenos
Sloebeer
Jenos
Level 47
Champion Stats
2W - 2L
1,445 SR
Queue Stats
24W - 24L
1,558 Elo+
Party 2
Team Averages
Level 249
1,505 SR
1,523 Elo+

VS

Team Averages
Level 95
1,587 SR
1,578 Elo+
VII
VII
Impl5ticman
VII
Level 84
Champion Stats
0W - 1L
1,500 SR
Queue Stats
216W - 205L
1,594 Elo+
Party 1
Jenos
Jenos
InnerMeerkat3
Jenos
Level 59
Champion Stats
44W - 32L
1,601 SR
Queue Stats
148W - 132L
1,586 Elo+
Party 1
Mal'Damba
Mal'Damba
Khalidthefirst1
Mal'Damba
Level 85
Champion Stats
21W - 16L
1,648 SR
Queue Stats
277W - 251L
1,577 Elo+
Party 1
Kinessa
Kinessa
SSSkerr
Kinessa
Level 149
Champion Stats
5W - 5L
1,630 SR
Queue Stats
310W - 254L
1,608 Elo+
Party 1
Azaan
Azaan
TripstWipsy
Azaan
Level 98
Champion Stats
3W - 4L
1,557 SR
Queue Stats
269W - 241L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
8
2 / 6 / 4
2,632
202
19,493
69,087
41,966
Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 12%.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.

Level 2

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 1000.

Level 5

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 18% while your Bulwark is active.

Level 3

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Bomb King
DyingAll
Bomb King
25
6 / 7 / 9
2,492
192
29,508
23,750
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Willo
Espurrist
Willo
47
21 / 3 / 12
3,701
285
78,553
42,360
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 12%.

Level 2

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 1.2s.

Level 2

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

59
6 / 3 / 26
3,078
237
62,941
67,374
8,996
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Jenos
Sloebeer
Jenos
25
14 / 4 / 20
3,466
267
53,514
25,978
1,190
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 0.4s.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
46
2 / 14 / 2
1,759
135
23,594
37,778
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

26
3 / 11 / 7
2,513
193
31,346
40,305
1,040
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 0.4s.

Level 1

Eclipse

Eclipse

Void Grip

Heal for 200 every 1s while using Void Grip.

Level 4

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 4.8s.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Mal'Damba
Khalidthefirst1
Mal'Damba
55
1 / 8 / 8
2,076
160
23,967
40,840
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 12%.

Level 3

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 50.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Level 1

Kinessa
SSSkerr
Kinessa
54
14 / 7 / 3
2,845
219
81,013
30,660
0
Headstrong

Headstrong

Armor

Increase your maximum Health by 200.

Level 4

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.

Level 2

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.

Level 1

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 100%.

Level 4

True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

58
3 / 9 / 6
2,922
225
68,629
94,426
33,000
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Indignation

Indignation

Reduce the Cooldown of Conviction by 1.6s.

Level 4

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 41s
Objective Time
5m 9s
120
Kill Participation
49
49
Kills
23
23
Deaths
49
71
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
6
4
0.67
W
Bomb King
DyingAll
Bomb King
6
7
9
1.5
W
Willo
Espurrist
Willo
21
3
12
9
L
2
14
2
0.21
L
3
11
7
0.59
W
6
3
26
6.33
L
Mal'Damba
Khalidthefirst1
Mal'Damba
1
8
8
0.63
L
Kinessa
SSSkerr
Kinessa
14
7
3
2.21
W
Jenos
Sloebeer
Jenos
14
4
20
6
L
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

244,009
Damage
228,549
228,549
Taken
244,009
52,152
Shielding
34,040
143,890
Healing
109,488
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
19,493
16,810
501
13,312
69,087
41,966
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

W
Bomb King
DyingAll
Bomb King
29,508
24,672
1,100
4,474
23,750
0

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Willo
Espurrist
Willo
78,553
64,471
1,855
15,228
42,360
0

Level 1

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
23,594
23,194
0
3,166
37,778
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
31,346
17,933
38,890
4,629
40,305
1,040
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
62,941
43,357
0
13,864
67,374
8,996
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Mal'Damba
Khalidthefirst1
Mal'Damba
23,967
16,890
26,548
14,679
40,840
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Kinessa
SSSkerr
Kinessa
81,013
79,667
0
2,138
30,660
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Jenos
Sloebeer
Jenos
53,514
28,503
77,974
15,582
25,978
1,190
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
68,629
44,131
0
19,438
94,426
33,000
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role