Player Matchup

VII
VII
Dinklebam4759
VII
Level 69
Champion Stats
1W - 2L
1,567 SR
Queue Stats
82W - 76L
1,468 Elo+
Solo
Dredge
Dredge
SaloK01
Dredge
Level 220
Champion Stats
26W - 17L
1,756 SR
Queue Stats
927W - 959L
1,514 Elo+
Solo
Corvus
Corvus
W3RAN
Corvus
Level 209
Champion Stats
10W - 20L
1,453 SR
Queue Stats
86W - 109L
1,541 Elo+
Solo
Inara
Inara
hyrulehero64
Inara
Level 414
Champion Stats
61W - 55L
1,543 SR
Queue Stats
519W - 534L
1,514 Elo+
Solo
Tyra
Tyra
l Spectre I5438
Tyra
Level 283
Champion Stats
77W - 81L
1,547 SR
Queue Stats
582W - 621L
1,551 Elo+
Solo
Team Averages
Level 239
1,573 SR
1,518 Elo+

VS

Team Averages
Level 277
1,590 SR
1,539 Elo+
Dredge
Dredge
Dragao deAco
Dredge
Level 999
Champion Stats
701W - 738L
1,561 SR
Queue Stats
1,635W - 1,663L
1,539 Elo+
Solo
Fernando
Fernando
MKArturo
Fernando
Level 143
Champion Stats
39W - 25L
1,552 SR
Queue Stats
164W - 148L
1,539 Elo+
Solo
Betty la Bomba
Betty la Bomba
SHEVZAO
Betty la Bomba
Level 145
Champion Stats
127W - 91L
1,679 SR
Queue Stats
169W - 173L
1,568 Elo+
Solo
Seris
Seris
chrixJ
Seris
Level 56
Champion Stats
3W - 2L
1,536 SR
Queue Stats
69W - 67L
1,540 Elo+
Solo
Terminus
Terminus
sf_hly12
Terminus
Level 43
Champion Stats
6W - 5L
1,621 SR
Queue Stats
247W - 258L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
3 / 8 / 8
1,974
179
44,321
39,467
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 5%.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Dredge
SaloK01
Dredge
51
5 / 5 / 3
2,178
198
61,094
31,824
1,300
Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.

Level 1

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Corvus
W3RAN
Corvus
59
3 / 6 / 12
2,900
264
30,023
23,792
1,530
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.

Level 2

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Condemnation

Condemnation

Armor

Increase the Healing you do by 25% while at or below 70% Health.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

New Resolve

New Resolve

Mark of Fate

Grant a 80-Health Shield to an ally for 2s when you Mark them.

Level 2

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

59
3 / 8 / 8
1,049
95
15,525
68,666
33,927
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Caretaker

Caretaker

Warder's Field

Heal for 88 every 1s while standing in Warder's Field.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

43
12 / 10 / 5
3,789
344
84,135
56,107
0
Survivalist

Survivalist

Armor

Increase your maximum Health by 250.

Level 5

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 1s.

Level 1

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 0.6s.

Level 1

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 10.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
60
11 / 5 / 11
3,020
275
56,789
34,498
4,360
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 300.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 20% while at or below 50% Health.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Fernando
MKArturo
Fernando
47
5 / 7 / 7
2,830
257
35,402
80,025
92,152
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Betty la Bomba
SHEVZAO
Betty la Bomba
44
10 / 5 / 11
2,909
264
60,160
25,505
0
A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 4%.

Level 2

Stunning Entrance

Stunning Entrance

Cluster Grenade

Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.

Level 4

He Will Explode

He Will Explode

Hail of Bombs

Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.

Level 4

A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 20%.

Level 2

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 90 for each use of Explosive Personality.

Level 3

Gotta Bounce

Gotta Bounce

Explosive Personality

Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.

Level 1

Seris
chrixJ
Seris
41
5 / 4 / 16
2,960
269
30,101
34,754
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

Terminus
sf_hly12
Terminus
27
6 / 4 / 8
2,717
247
37,404
60,316
0
Abomination

Abomination

Calamity Blast

Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.

Level 3

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 10%.

Level 1

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Devastation

Devastation

Calamity Blast

Heal for 300 for each enemy hit by Calamity Blast.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 31s
Objective Time
6m 18s
62
Kill Participation
90
26
Kills
37
37
Deaths
25
36
Assists
53
Player
Kills
Deaths
Assists
KDA
L
3
8
8
0.88
W
Dredge
11
5
11
3.3
W
Fernando
MKArturo
Fernando
5
7
7
1.21
W
Betty la Bomba
SHEVZAO
Betty la Bomba
10
5
11
3.1
L
Dredge
SaloK01
Dredge
5
5
3
1.3
L
Corvus
W3RAN
Corvus
3
6
12
1.5
W
Seris
chrixJ
Seris
5
4
16
3.25
L
3
8
8
0.88
L
12
10
5
1.45
W
Terminus
sf_hly12
Terminus
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

235,098
Damage
219,856
219,856
Taken
235,098
36,757
Shielding
96,512
108,202
Healing
141,189
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
44,321
41,031
792
2,451
39,467
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Dredge
56,789
44,636
0
14,260
34,498
4,360
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
MKArturo
Fernando
35,402
20,272
0
9,700
80,025
92,152

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Betty la Bomba
SHEVZAO
Betty la Bomba
60,160
40,486
0
5,811
25,505
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Dredge
SaloK01
Dredge
61,094
46,546
0
6,827
31,824
1,300
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Corvus
W3RAN
Corvus
30,023
24,475
78,469
10,097
23,792
1,530

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Seris
chrixJ
Seris
30,101
24,427
72,745
22,084
34,754
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
15,525
10,555
0
6,734
68,666
33,927
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
84,135
49,634
0
2,832
56,107
0

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Terminus
sf_hly12
Terminus
37,404
22,869
0
16,589
60,316
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role