Player Matchup

Fernando
Fernando
Diamond III
Branimir380
Fernando
Diamond III
Level 52
Champion Stats
128W - 91L
1,781 SR
Queue Stats
199W - 187L
1,697 Elo+
Solo
Lillith
Lillith
Diamond III
ExcuseMePlayer
Lillith
Diamond III
Level 999
Champion Stats
398W - 363L
1,700 SR
Queue Stats
1,445W - 1,429L
1,609 Elo+
Solo
Saati
Saati
Diamond II
Noscopesamx
Saati
Diamond II
Level 970
Champion Stats
5W - 6L
1,482 SR
Queue Stats
146W - 97L
1,643 Elo+
Party 1
Barik
Barik
Platinum V
Shini2nd
Barik
Platinum V
Level 86
Champion Stats
2W - 1L
1,658 SR
Queue Stats
57W - 46L
1,524 Elo+
Solo
Talus
Talus
Diamond II
SøloPláyerツ
Talus
Diamond II
Level 257
Champion Stats
12W - 8L
1,755 SR
Queue Stats
340W - 326L
1,629 Elo+
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 473
1,675 SR
1,620 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 693
1,614 SR
1,647 Elo+
Lex
Lex
Diamond V
Jeyckz
Lex
Diamond V
Level 627
Champion Stats
6W - 5L
1,725 SR
Queue Stats
452W - 404L
1,683 Elo+
Solo
Cassie
Cassie
Diamond I
KEKU1
Cassie
Diamond I
Level 816
Champion Stats
23W - 19L
1,677 SR
Queue Stats
408W - 354L
1,713 Elo+
Solo
Terminus
Terminus
Masters
LiveKnives
Terminus
Masters
Level 999
Champion Stats
2W - 4L
1,474 SR
Queue Stats
1,024W - 944L
1,637 Elo+
Solo
Jenos
Jenos
Diamond V
ThëLastCry
Jenos
Diamond V
Level 130
Champion Stats
28W - 21L
1,680 SR
Queue Stats
348W - 360L
1,589 Elo+
Party 2
Atlas
Atlas
Diamond V
ToxicTroller
Atlas
Diamond V
Level 892
Champion Stats
7W - 6L
1,512 SR
Queue Stats
252W - 248L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Branimir380
Fernando
25
7 / 2 / 18
3,283
410
53,973
39,021
90,424
Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

58
3 / 1 / 23
3,109
389
33,860
12,372
0
Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.

Level 3

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

58
14 / 4 / 12
2,882
360
71,318
34,873
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Barik
Shini2nd
Barik
35
5 / 3 / 11
2,852
357
41,014
45,394
58,473
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

58
12 / 3 / 16
2,925
366
68,055
37,283
0
Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Perseverance

Perseverance

Weapon

Gain 10% Lifesteal while at or below 40% Health.

Level 1

Primeval Might

Primeval Might

Overcharge

Gain 5% Lifesteal while Overcharge is active.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 24% while Rune of Travel is active.

Level 3

Spirited

Spirited

Armor

Increase your maximum Health by 250

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Bans
VatuMakoa
Team 1 Score

4

VS

Team 2 Score

0

Bans
Betty la BombaImani
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lex
Jeyckz
Lex
54
3 / 11 / 3
1,709
214
31,835
40,263
0
Juke Boots

Juke Boots

Armor

Increase your maximum Health by 250.

Level 5

Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 1.2s.

Level 1

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 10%.

Level 1

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Cassie
KEKU1
Cassie
58
4 / 6 / 9
2,215
277
67,803
33,773
0
Intense Training

Intense Training

Dodge Roll

Increase your Movement Speed by 50% for 1.5s after using Dodge Roll.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.

Level 1

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 225.

Level 3

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Terminus
LiveKnives
Terminus
58
5 / 8 / 1
1,789
224
30,654
77,650
0
It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Blood and Stone

Blood and Stone

Shatterfall

Gain 6% Power Siphon charge for each enemy hit by Shatterfall.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

41
0 / 7 / 10
2,297
287
11,548
22,002
7,170
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

57
1 / 8 / 2
1,576
197
27,103
94,532
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 4s
Objective Time
2m 33s
121
Kill Participation
38
41
Kills
13
13
Deaths
40
80
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fernando
Branimir380
Fernando
7
2
18
8
W
3
1
23
14.5
L
Lex
Jeyckz
Lex
3
11
3
0.41
L
Cassie
KEKU1
Cassie
4
6
9
1.42
L
Terminus
LiveKnives
Terminus
5
8
1
0.69
W
14
4
12
5
W
Barik
Shini2nd
Barik
5
3
11
3.5
W
12
3
16
6.67
L
0
7
10
0.71
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

268,220
Damage
168,943
168,943
Taken
268,220
148,897
Shielding
7,170
119,360
Healing
112,776
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Branimir380
Fernando
53,973
37,265
0
2,715
39,021
90,424
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
33,860
14,852
100,399
1,045
12,372
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Lex
Jeyckz
Lex
31,835
31,235
0
845
40,263
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Cassie
KEKU1
Cassie
67,803
59,512
0
3,966
33,773
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Terminus
LiveKnives
Terminus
30,654
21,753
0
5,494
77,650
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
71,318
58,591
0
1,139
34,873
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Barik
Shini2nd
Barik
41,014
41,014
0
6,948
45,394
58,473
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
68,055
61,270
0
7,114
37,283
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
11,548
7,732
85,663
6,038
22,002
7,170
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
27,103
27,103
0
10,770
94,532
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role