Player Matchup

Jenos
Jenos
Killahjoker
Jenos
Level 999
Champion Stats
101W - 96L
1,576 SR
Queue Stats
293W - 316L
1,577 Elo+
Solo
Fernando
Fernando
Lieutenant07
Fernando
Level 150
Champion Stats
6W - 3L
1,734 SR
Queue Stats
18W - 26L
1,491 Elo+
Solo
Vatu
Vatu
XS-701_B
Vatu
Level 299
Champion Stats
191W - 168L
1,607 SR
Queue Stats
1,060W - 1,007L
1,589 Elo+
Solo
Lillith
Lillith
hey you03
Lillith
Level 999
Champion Stats
72W - 83L
1,588 SR
Queue Stats
859W - 851L
1,579 Elo+
Solo
Evie
Evie
irwingadame
Evie
Level 270
Champion Stats
34W - 30L
1,584 SR
Queue Stats
560W - 534L
1,598 Elo+
Solo
Team Averages
Level 543
1,618 SR
1,567 Elo+

VS

Team Averages
Level 443
1,556 SR
1,563 Elo+
Imani
Imani
Jarrettkills
Imani
Level 28
Champion Stats
70W - 67L
1,512 SR
Queue Stats
74W - 75L
1,470 Elo+
Party 1
Moji
Moji
KuroichiNeko
Moji
Level 17
Champion Stats
13W - 11L
1,451 SR
Queue Stats
34W - 35L
1,410 Elo+
Party 1
Khan
Khan
ThePandaCx
Khan
Level 509
Champion Stats
2W - 1L
1,554 SR
Queue Stats
76W - 73L
1,510 Elo+
Party 1
Buck
Buck
appryuu_11
Buck
Level 664
Champion Stats
32W - 30L
1,608 SR
Queue Stats
2,153W - 1,810L
1,727 Elo+
Party 2
Saati
Saati
sayuawa
Saati
Level 999
Champion Stats
98W - 76L
1,655 SR
Queue Stats
3,469W - 2,534L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
5 / 4 / 13
2,357
214
26,322
15,812
0
Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 1.2s.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Fernando
Lieutenant07
Fernando
53
1 / 10 / 10
2,588
235
25,007
102,383
94,817
Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Vatu
50
8 / 11 / 3
2,239
204
31,435
44,576
1,200
Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 200.

Level 5

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Level 1

Lillith
hey you03
Lillith
52
5 / 11 / 7
2,141
195
36,223
51,548
5,316
Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.

Level 3

Tainted Form

Tainted Form

Weapon

Gain 2% of Max Health when hitting a marked enemy.

Level 2

Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 1.5s.

Level 3

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Gloomy Nook

Gloomy Nook

Armor

Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 3

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

50
9 / 9 / 6
2,587
235
47,240
50,984
0
Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
4
12 / 5 / 12
3,758
342
67,405
26,434
0
Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.

Level 5

Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 5% Mana every 1s while using FrostFire Glide.

Level 1

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 50 every 1s while using FrostFire Glide.

Level 1

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

7
0 / 8 / 16
3,071
279
24,442
25,677
19,387

Level 1

Level 4

Level 3

Level 2

Level 5

Level 1

53
4 / 4 / 17
3,848
350
36,053
58,061
33,296
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Open Fire!

Open Fire!

Battle Shout

Generate 16 Ammo after activating Battle Shout.

Level 4

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

56
13 / 6 / 15
3,540
322
61,684
29,760
0
Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 0.5s.

Level 1

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Saati
sayuawa
Saati
60
16 / 5 / 13
3,750
341
75,719
26,295
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 51s
Objective Time
12m 38s
67
Kill Participation
118
28
Kills
45
45
Deaths
28
39
Assists
73
Player
Kills
Deaths
Assists
KDA
W
12
5
12
3.6
L
5
4
13
2.88
W
0
8
16
1
L
Fernando
Lieutenant07
Fernando
1
10
10
0.6
W
4
4
17
3.13
L
Vatu
8
11
3
0.86
W
13
6
15
3.42
L
Lillith
hey you03
Lillith
5
11
7
0.77
L
9
9
6
1.33
W
Saati
sayuawa
Saati
16
5
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

166,227
Damage
265,303
265,303
Taken
166,227
101,333
Shielding
52,683
113,075
Healing
76,364
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
67,405
32,496
0
2,985
26,434
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
26,322
13,668
57,712
4,788
15,812
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
24,442
22,325
28,293
0
25,677
19,387
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
Lieutenant07
Fernando
25,007
19,417
0
4,394
102,383
94,817

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
36,053
29,249
8,791
23,495
58,061
33,296
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
Vatu
31,435
22,771
0
9,011
44,576
1,200
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
61,684
52,436
0
10,840
29,760
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Lillith
hey you03
Lillith
36,223
15,361
29,737
1,748
51,548
5,316
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
47,240
44,040
0
5,685
50,984
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Saati
sayuawa
Saati
75,719
65,316
0
1,960
26,295
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role