Player Matchup

Octavia
Octavia
Gold I
BlackRaiin
Octavia
Gold I
Level 488
Champion Stats
2W - 0L
1,681 SR
Queue Stats
237W - 198L
1,616 Elo+
Solo
VII
VII
Masters
ComradeNick
VII
Masters
Level 197
Champion Stats
267W - 181L
1,784 SR
Queue Stats
375W - 289L
1,706 Elo+
Solo
Barik
Barik
Diamond IV
Mannyman111
Barik
Diamond IV
Level 713
Champion Stats
49W - 34L
1,649 SR
Queue Stats
192W - 138L
1,681 Elo+
Party 1
Jenos
Jenos
Platinum II
llDoorkNobll
Jenos
Platinum II
Level 999
Champion Stats
5W - 5L
1,650 SR
Queue Stats
177W - 128L
1,684 Elo+
Party 1
Makoa
Makoa
Diamond IV
pauloXDDDDDD
Makoa
Diamond IV
Level 394
Champion Stats
11W - 21L
1,614 SR
Queue Stats
515W - 479L
1,628 Elo+
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 558
1,676 SR
1,663 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 687
1,745 SR
1,631 Elo+
Bomb King
Bomb King
Diamond III
GravityDestroyer
Bomb King
Diamond III
Level 320
Champion Stats
19W - 12L
1,900 SR
Queue Stats
216W - 156L
1,712 Elo+
Party 2
Ying
Ying
Platinum III
Guaiky
Ying
Platinum III
Level 999
Champion Stats
3W - 3L
1,662 SR
Queue Stats
311W - 281L
1,537 Elo+
Solo
Ash
Ash
Platinum IV
Joan_05-08
Ash
Platinum IV
Level 119
Champion Stats
1W - 2L
1,720 SR
Queue Stats
28W - 21L
1,623 Elo+
Solo
Zhin
Zhin
Diamond IV
OmaeWaMouShin
Zhin
Diamond IV
Level 999
Champion Stats
146W - 94L
1,746 SR
Queue Stats
872W - 777L
1,636 Elo+
Party 2
Fernando
Fernando
Diamond V
Wãpo
Fernando
Diamond V
Level 999
Champion Stats
248W - 229L
1,699 SR
Queue Stats
1,222W - 1,186L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
BlackRaiin
Octavia
57
5 / 2 / 13
2,703
246
36,852
22,661
0
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 10%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

51
19 / 3 / 11
3,530
321
93,701
34,509
900
The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 5%.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 15 Ammo after activating Explosive Dodge.

Level 3

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

60
7 / 1 / 13
3,687
335
64,457
45,163
41,691
Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

60
3 / 3 / 26
3,332
303
11,260
15,692
8,875
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
9 / 4 / 12
3,119
284
64,337
89,527
21,632
Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 30% for 3s after using Shell Spin.

Level 5

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Determination

Determination

Armor

Increase your Healing received from other players by 12% while at or below 50% Health.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Bans
KhanLian
Team 1 Score

4

VS

Team 2 Score

1

Bans
AtlasMaeve
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
59
2 / 8 / 4
1,940
176
68,805
35,428
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.

Level 2

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 4.

Level 4

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Ying
Guaiky
Ying
60
0 / 7 / 7
2,045
186
10,119
25,894
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 1.25s.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

57
2 / 12 / 6
2,014
183
42,896
77,699
24,165
War Machine

War Machine

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.

Level 1

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 16%.

Level 2

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 40% for 2s after using Shoulder Bash.

Level 5

Level 1

60
7 / 9 / 3
2,158
196
56,128
32,254
0
Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Kindling

Kindling

Whirl

Generate 2 Ammo after activating Whirl.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 1.

Level 1

Malice

Malice

Armor

Increase your Reload Speed by 40%.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Fernando
Wãpo
Fernando
58
2 / 8 / 2
2,517
229
29,604
99,332
163,635
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 49s
Objective Time
3m 24s
118
Kill Participation
35
43
Kills
13
13
Deaths
44
75
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Octavia
BlackRaiin
Octavia
5
2
13
5.75
W
19
3
11
8.17
L
Bomb King
2
8
4
0.5
L
Ying
Guaiky
Ying
0
7
7
0.5
L
2
12
6
0.42
W
7
1
13
13.5
L
7
9
3
0.94
L
Fernando
Wãpo
Fernando
2
8
2
0.38
W
3
3
26
5.33
W
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

270,607
Damage
207,552
207,552
Taken
270,607
73,098
Shielding
187,800
136,148
Healing
122,358
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Octavia
BlackRaiin
Octavia
36,852
30,537
0
4,595
22,661
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
93,701
89,141
0
899
34,509
900
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Bomb King
68,805
60,519
0
0
35,428
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Ying
Guaiky
Ying
10,119
10,119
105,986
8,573
25,894
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
42,896
38,220
0
2,340
77,699
24,165
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
64,457
64,457
0
19,709
45,163
41,691
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
56,128
41,672
0
3,334
32,254
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Fernando
Wãpo
Fernando
29,604
15,278
0
2,125
99,332
163,635
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
11,260
8,491
101,509
9,042
15,692
8,875
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
64,337
60,167
0
394
89,527
21,632
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role