Player Matchup
VS
Match Stats

Explosive Entrance
Poppy Bomb
Heal for 150 after using Poppy Bomb.
Level 2

King's Court
Detonate
Heal for 30 for each Sticky Bomb you Detonate.
Level 2

King's New Cloak
Armor
Increase your maximum Health by 250.
Level 5

Reinforced Casing
Armor
Increase your maximum Ammo by 3.
Level 3

Uncontrolled
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Royal Subjects
Weapon
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
Level 1

Trained Killer
Dragon Stance
While in Dragon Stance, regenerate 6 Ammo every 1s.
Level 1

Criminal Record
Dragon Stance
Gain 14% Lifesteal while in Dragon Stance.
Level 4

Harsh Training
Armor
Increase your maximum Health by 50.
Level 1

Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Level 5

Guild Tactics
Skewer
Heal for 640 after hitting at least one enemy with Skewer.
Level 4

Dragon Fangs
Dragon Stance
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Level 1

Vital Grasp
Recharge
Heal for 75 after activating Recharge.
Level 1

Hearthwarder
Protection
Generate 75 Shield after using Protection.
Level 1

Lifegiver
Protection
Heal the target of your Protection for 375.
Level 5

Glyph of Health
Armor
Increase your maximum Health by 450.
Level 3

Winddancer
Protection
Increase the Movement Speed of your Protection target by 50% for 2s.
Level 5

Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1

Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Level 5

Blood Sense
Blood Hex
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Level 1

Sheer Ascent
Death Wings
Increase vertical movement of Death Wings by 5%.
Level 1

Tainted Form
Weapon
Gain 3% of Max Health when hitting a marked enemy.
Level 3

Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5

Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Summit
Impasse
Apply a Knockback of 600 to yourself after using Impasse underneath yourself.
Level 2

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 5s.
Level 5

Steadfast
Armor
Increase your maximum Health by 450.
Level 3

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 10% while Stellar Wind is active.
Level 2

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Sidereal
Weapon
Increase your maximum Health by 50.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Level 2

Paradox
Second Chance
Reduce the Cooldown of Second Chance by 2s.
Level 4

Life Unlived
Second Chance
Heal for an additional 300 when using Second Chance.
Level 2

Lost Legacy
Stasis Field
Heal for 240 every 1s for 3s after activating Stasis Field.
Level 3

Old Wounds
Armor
Increase your maximum Health by 600.
Level 4

Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1

Fan the Flames
Billow
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Level 3

Infamy
Armor
Increase your maximum Health by 200.
Level 4

Dragon Oil
Armor
Increase your maximum Ammo by 3.
Level 3

Blade Dancer
Whirl
Increase the travel distance of Whirl by 16%.
Level 2

Up in Smoke
Billow
Increase your Movement Speed by 33% while Billow is active.
Level 3

Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1

Designer Armor
Increase your maximum Health by 200.
Level 5

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Level 4

Plated Leggings
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Level 1

Hide
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Level 1

Closing Time
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Level 4

Improvised
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
Level 1

Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 75.
Level 5

Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 8%.
Level 1

Declaration of War
Juggernaut
Increase the potency of Juggernaut's Knockup by 21%.
Level 3

Void Lord
Soul Harvest
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Level 4

Triumphant Ascension
Soul Harvest
Heal for 200 after activating Soul Harvest.
Level 2

Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.