Player Matchup
VS
Match Stats

Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4

Fracture
Shatter
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Level 1

Squadron
Illusion
Increase the Health of each of your Illusions by 100.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Steadfast
Armor
Increase your maximum Health by 450.
Level 3

Rolling Stones
Armor
Reduce your active Cooldowns by 16% after getting an Elimination.
Level 2

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4

Flak Jacket
Armor
Increase your maximum Health by 50.
Level 1

Hit and Run
Armor
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Level 3

Predator
Iron Sights
Gain 25% Lifesteal while using Iron Sights.
Level 5

Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 30%.
Level 2

Burst Mode
Weapon
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
Level 1

Evanescent
Rune of Travel
Increase your Movement Speed by 40% while Rune of Travel is active.
Level 5

Spirited
Armor
Increase your maximum Health by 50
Level 1

Guts
Armor
Reduce your damage taken by 15% while at or below 40% Health.
Level 3

Perseverance
Weapon
Gain 30% Lifesteal while at or below 40% Health.
Level 3

Revitalize
Rune of Travel
Heal for 300 after Teleporting to your Rune of Travel.
Level 3

Nothing Personal
True Power
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
Level 1

Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Level 5

King's Court
Detonate
Heal for 30 for each Sticky Bomb you Detonate.
Level 2

Uncontrolled
Armor
Reduce your active Cooldowns by 16% after getting an Elimination.
Level 2

Air Blast
Poppy Bomb
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Level 3

Mad Bomber
Grumpy Bomb
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Level 3

Accelerant
Grumpy Bomb
Reduces the time it takes for Grumpy Bomb to explode by 40%.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Fan the Flames
Billow
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Level 5

Blade Dancer
Whirl
Increase the travel distance of Whirl by 16%.
Level 2

Embers
Billow
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Level 1

Hideout
Billow
Reduce the Cooldown of Whirl by 2s after using Billow.
Level 2

Wildfire
Whirl
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Level 5

Smolder
Billow
Heal for 15% of your maximum Health per second while using Billow.
Level 1

Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Revitalizing Gem
Valor
Heal for 60 for each enemy hit with Valor.
Level 1

Superiority
Armor
Increase your maximum Ammo by 1.
Level 1

Present Arms
Presence
Heal for 300 after using Presence.
Level 3

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

We Can Rebuild Him
Armor
Receive 20% increased Healing while at or below 50% Health.
Level 4

It Waits
Power Siphon
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Level 5

Unfeeling
Shatterfall
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Level 3

Wrecking Ball
Shatterfall
Increase the leap distance of Shatterfall by 10%.
Level 1

Blood and Stone
Shatterfall
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Level 2

Crush
Shatterfall
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
Level 1

Sidereal
Weapon
Increase your maximum Health by 200.
Level 4

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Lorentz Configuration
Weapon
Increase your maximum Ammo by 20%.
Level 2

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Void Lord
Soul Harvest
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Level 5

Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 8%.
Level 1

Fanning the Flames
Juggernaut
Gain a 150-Health Shield for 3s after activating Juggernaut.
Level 1

Sinister Allies
Armor
Increase your maximum Health by 450.
Level 3

Hellish Lodestones
Ignition
Reduce your damage taken by 15% for 3s after activating Ignition.
Level 5

Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
