Player Matchup
VS
Match Stats

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Space Jam
Stellar Wind
Increase your jump height by 12% while using Stellar Wind.
Level 1

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Momentum
Heroic Leap
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Level 5

Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 10%.
Level 2

Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5

Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Level 2

Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1

Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1

Royal Decree
Detonate
Increase your Reload Speed by 20% for 3s after using Detonate.
Level 5

Mad Bomber
Grumpy Bomb
Increase your Movement Speed by 14% for 3s after using Grumpy Bomb.
Level 2

Fallout
Grumpy Bomb
Increase Grumpy Bomb’s Stun duration by 0.4s.
Level 4

Reinforced Casing
Armor
Increase your maximum Ammo by 1.
Level 1

Air Blast
Poppy Bomb
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Level 3

Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1

Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 2.5s.
Level 5

Turn The Table
Nade Launcher
Heal for 120 for each enemy hit with Nade Launcher.
Level 2

Survivalist
Armor
Increase your maximum Health by 100.
Level 2

Locked and Loaded
Weapon
Increase your maximum Ammo by 2.
Level 1

In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Platemail
Armor
Increase your maximum Health by 600.
Level 4

Hopeguard
Bulwark
Increase your Healing received by 12% while your Bulwark is active.
Level 2

Ready for War
Bulwark
Increase the recharge rate of your Bulwark by 18%.
Level 3

Excessive Force
Weapon
Increase your maximum Ammo by 3.
Level 1

Shield Wall
Bulwark
Increase the Health of your Bulwark by 1000.
Level 5

Lian's Shield
Bulwark
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
Level 1
Team 1 Score
4
VS
Team 2 Score
2

Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5

Dampener
Armor
Increase your maximum Health by 450.
Level 3

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5

Refraction
Emitter
Reduce the Cooldown of Emitter by 1s.
Level 1

Countermeasure
Armor
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Level 1

Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1

Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2

Looks That Kill
Fireball
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Level 4

Heat Transfer
Shield
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Level 1

Safe Travel
Charge
Gain a 450-Health Shield for 3s after you use Charge.
Level 3

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2

Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3

Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 100%.
Level 5

Tactical Retreat
Stealth
Increase your Movement Speed by 30% for 2s after entering Stealth.
Level 3

Roost
Scope
Hits with Talon Rifle generate 2% Ultimate charge.
Level 2

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Level 5

Spirit's Touch
Slither
Increase your movement speed by 8% for 3s after using Slither.
Level 1

Lighter Gourd
Gourd
Increase the Projectile Speed of Gourd by 20%.
Level 2

Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Level 2

Pungent Gourd
Gourd
Increase your Allies' and your Movement Speed by 25% while in your Gourd .
Level 5

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1

Rampage
Armor
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Level 3

Surf
Shell Spin
Increase the travel distance of Shell Spin by 20%.
Level 2

Harden
Dredge Anchor
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Level 4

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1

Tsunami
Shell Spin
Increase your Movement Speed by 30% for 3s after using Shell Spin.
Level 5

Leviathan
Ancient Rage
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 2

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.