Player Matchup
VS
Match Stats

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Rolling Stones
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4

Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

Determination
Armor
Increase your Healing received from other players by 30% while at or below 50% Health.
Level 5

Harden
Dredge Anchor
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Level 2

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1

Surf
Shell Spin
Increase the travel distance of Shell Spin by 20%.
Level 2

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Cooling Runes
Frost Bolt
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Level 1

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Level 4

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 80%.
Level 4

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Pilgrimage
Frostfire Glide
Increase the duration of FrostFire Glide by 0.5s.
Level 1

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

Hulking Monstrosity
Armor
Increase your maximum Health by 150.
Level 1

Blood and Stone
Shatterfall
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Level 1

It Follows
Calamity Blast
Increase your Movement Speed by 10% for each Calamity Charge you have.
Level 5

Strength of Stone
Calamity Blast
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Level 5

It Watches
Armor
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Level 3

Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1

Decrepify
Poison Bolts
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Level 3

Twilight Armor
Armor
Increase your maximum Ammo by 2.
Level 1

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Level 2

Nimble Fingers
Poison Bolts
Increase your Reload Speed by 40% for 5s after using Poison Bolts.
Level 4

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

All Will Kneel
Rift Slash
Increase the Abyssal Rift's pulse area of effect by 48%.
Level 4

Frontline Commander
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Level 3

Unchecked Power
Rift Slash
Increase the slow strength of the rift's pulses by 10%.
Level 2

Abyssal Authority
Increase the radius of Royal Presence's Poison aura by 80%.
Level 4

World Torn Asunder
Rift Slash
Increase the speed Rift Slash travels at by 40%.
Level 2

Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1

Sorceress
Weapon
Increase your Ultimate charge rate by 7%.
Level 1

Spirit Leech
Restore Soul
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Level 2

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3

Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 3.2s.
Level 4

Dark Sight
Rend Soul
Every Soul Charge you detonate generates 5 Ammo.
Level 5

Level 1

Superiority
Armor
Increase your maximum Ammo by 2.
Level 2

Present Arms
Presence
Heal for 200 after using Presence.
Level 2

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Inheritance
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Noble Crest
Armor
Increase your maximum Health by 100.
Level 2

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.