Player Matchup

Jenos
Jenos
Gold II
AdkinsGoetia
Jenos
Gold II
Level 676
Champion Stats
37W - 47L
1,540 SR
Queue Stats
454W - 444L
1,500 Elo+
Solo
Ruckus
Ruckus
Silver III
EnlighteningSum
Ruckus
Silver III
Level 247
Champion Stats
29W - 46L
1,535 SR
Queue Stats
360W - 419L
1,454 Elo+
Solo
Tyra
Tyra
Silver II
IronSpecter
Tyra
Silver II
Level 142
Champion Stats
38W - 34L
1,578 SR
Queue Stats
440W - 480L
1,456 Elo+
Solo
Maeve
Maeve
Platinum I
JINBABU
Maeve
Platinum I
Level 154
Champion Stats
7W - 2L
1,834 SR
Queue Stats
101W - 62L
1,694 Elo+
Solo
Barik
Barik
Silver V
Krokper
Barik
Silver V
Level 275
Champion Stats
23W - 25L
1,504 SR
Queue Stats
553W - 612L
1,399 Elo+
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 299
1,598 SR
1,500 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 495
1,434 SR
1,428 Elo+
Moji
Moji
Bronze IV
AeternumTua2
Moji
Bronze IV
Level 37
Champion Stats
0W - 3L
1,260 SR
Queue Stats
15W - 29L
1,219 Elo+
Solo
Platinum II
CyberGladiator
Unknown
Platinum II
Level 490
Champion Stats
31W - 28L
1,620 SR
Queue Stats
1,136W - 1,062L
1,561 Elo+
Solo
Atlas
Atlas
Silver V
Kunaielectrik
Atlas
Silver V
Level 92
Champion Stats
0W - 5L
1,179 SR
Queue Stats
9W - 35L
1,233 Elo+
Solo
Fernando
Fernando
Platinum V
LimeNoise
Fernando
Platinum V
Level 855
Champion Stats
8W - 7L
1,560 SR
Queue Stats
143W - 129L
1,629 Elo+
Solo
Lillith
Lillith
Silver IV
billonchachabibi
Lillith
Silver IV
Level 999
Champion Stats
164W - 151L
1,548 SR
Queue Stats
1,143W - 1,150L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
5 / 1 / 10
2,012
335
15,233
7,200
2,600
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.4s.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

47
4 / 1 / 11
1,933
322
20,413
19,574
7,341
Countermeasure

Countermeasure

Armor

Gain a 600-Health Shield for 4s after dropping to or below 30% Health.

Level 4

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Quick Loader

Quick Loader

Weapon

Increase your Reload Speed by 40%.

Level 4

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 15%.

Level 3

Level 1

21
4 / 0 / 7
1,964
327
29,226
7,431
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Maeve
JINBABU
Maeve
53
10 / 0 / 10
2,147
358
49,215
6,918
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Barik
Krokper
Barik
59
1 / 1 / 10
2,066
344
10,592
19,119
13,534
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.2s.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Bans
ImaniKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
MakoaWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
20
0 / 0 / 0
760
127
3,128
2,675
350

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

54
3 / 5 / 0
1,302
217
23,954
17,311
2,392

Level 5

Level 5

Level 3

Level 1

Level 1

Level 1

39
0 / 6 / 1
981
164
5,766
45,657
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.

Level 2

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Fernando
LimeNoise
Fernando
59
0 / 6 / 0
1,156
193
13,135
41,094
59,210
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
0 / 7 / 1
942
157
14,259
17,942
3,348
Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 10%.

Level 2

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Gloomy Nook

Gloomy Nook

Armor

Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 4

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Charmed

Charmed

Blood Hex

Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 38s
Objective Time
37s
72
Kill Participation
5
24
Kills
3
3
Deaths
24
48
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
0
0
0
0
L
3
5
0
0.6
W
4
1
11
9.5
W
4
0
7
7.5
W
Maeve
JINBABU
Maeve
10
0
10
15
W
Barik
Krokper
Barik
1
1
10
6
L
0
6
1
0.08
L
Fernando
LimeNoise
Fernando
0
6
0
0
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,679
Damage
60,242
60,242
Taken
124,679
23,475
Shielding
65,300
44,565
Healing
22,236
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
15,233
12,349
30,446
4,614
7,200
2,600

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
3,128
3,128
1,034
99
2,675
350
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
23,954
16,577
0
0
17,311
2,392
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
20,413
15,796
0
0
19,574
7,341
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
29,226
15,803
0
1,953
7,431
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Maeve
JINBABU
Maeve
49,215
47,215
0
2,229
6,918
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Barik
Krokper
Barik
10,592
10,592
0
5,323
19,119
13,534
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
5,766
5,766
0
0
45,657
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
Fernando
LimeNoise
Fernando
13,135
8,515
0
2,669
41,094
59,210
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
14,259
5,202
18,239
195
17,942
3,348
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role