Player Matchup

Buck
Buck
Diamond IV
Adistein
Buck
Diamond IV
Level 999
Champion Stats
98W - 103L
1,612 SR
Queue Stats
1,706W - 1,670L
1,650 Elo+
Solo
Fernando
Fernando
Platinum I
Dereckd25
Fernando
Platinum I
Level 461
Champion Stats
53W - 37L
1,731 SR
Queue Stats
1,001W - 976L
1,525 Elo+
Party 1
Yagorath
Yagorath
Platinum IV
DiesIrae626
Yagorath
Platinum IV
Level 999
Champion Stats
10W - 5L
1,662 SR
Queue Stats
244W - 237L
1,524 Elo+
Party 1
Octavia
Octavia
Diamond V
HunchoDatNoob
Octavia
Diamond V
Level 165
Champion Stats
6W - 2L
1,751 SR
Queue Stats
47W - 31L
1,688 Elo+
Solo
Moji
Moji
Gold II
daarvid672
Moji
Gold II
Level 758
Champion Stats
2W - 3L
1,690 SR
Queue Stats
510W - 488L
1,559 Elo+
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 676
1,689 SR
1,589 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 652
1,636 SR
1,589 Elo+
Atlas
Atlas
Diamond V
Douglaseve
Atlas
Diamond V
Level 999
Champion Stats
28W - 47L
1,672 SR
Queue Stats
621W - 612L
1,602 Elo+
Party 2
Seris
Seris
Diamond V
KellaraDogg
Seris
Diamond V
Level 129
Champion Stats
111W - 84L
1,686 SR
Queue Stats
124W - 100L
1,601 Elo+
Solo
Vatu
Vatu
Diamond V
VesgoFumante
Vatu
Diamond V
Level 531
Champion Stats
130W - 111L
1,738 SR
Queue Stats
563W - 547L
1,573 Elo+
Party 2
Terminus
Terminus
Diamond V
WiZaRd_DiK
Terminus
Diamond V
Level 999
Champion Stats
1W - 3L
1,517 SR
Queue Stats
923W - 883L
1,598 Elo+
Solo
Saati
Saati
Platinum I
Zeto95
Saati
Platinum I
Level 601
Champion Stats
4W - 6L
1,569 SR
Queue Stats
471W - 433L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
60
9 / 9 / 11
3,902
279
65,165
54,883
0
Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 2s.

Level 2

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 42% after getting an Elimination.

Level 3

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 24% for 2s after using Recovery.

Level 4

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

Fernando
Dereckd25
Fernando
60
6 / 2 / 13
4,764
340
52,428
62,100
125,308
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Yagorath
DiesIrae626
Yagorath
60
10 / 4 / 22
4,283
306
74,269
84,296
0
Raze and Burn

Raze and Burn

Piercing Quills

Heal for 150 after hitting an enemy with Piercing Quills.

Level 3

Deadly Predator

Deadly Predator

Weapon

Increase your maximum acid capacity by 16%.

Level 2

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.

Level 2

Out of Time

Out of Time

Hardening

Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.

Level 4

Violent Birth

Violent Birth

Hardening

Reduce the Cooldown of Acceleration by 3.2s after activating Hardening.

Level 4

Corrosive Acid

Corrosive Acid

Caustic Spray

Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.

Level 1

Octavia
57
17 / 5 / 17
4,878
348
118,472
43,494
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Air Supremacy

Air Supremacy

Reduce damage taken by 5% for 2.5s after activating Commanding Leap.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 20%.

Level 5

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

60
3 / 5 / 15
5,106
365
16,746
30,953
54,266

Level 5

Level 1

Level 1

Level 5

Level 3

Level 1

Bans
MakoaAzaan
Team 1 Score

4

VS

Team 2 Score

1

Bans
ImaniKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
60
6 / 11 / 5
2,318
166
54,119
104,640
0
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

36
2 / 5 / 13
2,787
199
53,513
51,434
0
Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.

Level 3

Level 1

48
10 / 8 / 8
2,750
196
52,579
39,831
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 2

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Level 1

Terminus
WiZaRd_DiK
Terminus
59
1 / 9 / 4
2,058
147
35,292
88,956
0
We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 10% increased Healing while at or below 50% Health.

Level 2

It Watches

It Watches

Armor

Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.

Level 4

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.

Level 2

Blood and Stone

Blood and Stone

Shatterfall

Gain 12% Power Siphon charge for each enemy hit by Shatterfall.

Level 2

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Saati
Zeto95
Saati
59
6 / 10 / 7
2,536
181
80,223
42,219
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 46s
Objective Time
4m 40s
123
Kill Participation
62
45
Kills
25
25
Deaths
43
78
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Buck
9
9
11
1.61
W
Fernando
Dereckd25
Fernando
6
2
13
6.25
W
Yagorath
DiesIrae626
Yagorath
10
4
22
5.25
L
Atlas
6
11
5
0.77
W
Octavia
17
5
17
5.1
L
2
5
13
1.7
L
10
8
8
1.75
L
Terminus
WiZaRd_DiK
Terminus
1
9
4
0.33
L
Saati
Zeto95
Saati
6
10
7
0.95
W
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

327,080
Damage
275,726
275,726
Taken
327,080
179,574
Shielding
0
177,302
Healing
162,068
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Buck
65,165
58,520
0
23,382
54,883
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Fernando
Dereckd25
Fernando
52,428
38,257
0
3,521
62,100
125,308
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Yagorath
DiesIrae626
Yagorath
74,269
45,169
6,351
24,370
84,296
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Atlas
54,119
54,119
0
5,313
104,640
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Octavia
118,472
105,777
6,388
6,978
43,494
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
53,513
40,897
98,220
34,728
51,434
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
52,579
41,460
0
12,331
39,831
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Terminus
WiZaRd_DiK
Terminus
35,292
23,231
0
10,922
88,956
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Saati
Zeto95
Saati
80,223
65,139
0
554
42,219
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
16,746
16,746
92,168
14,144
30,953
54,266
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role