Player Matchup

Ying
Ying
Durmi
Ying
Level 75
Champion Stats
9W - 9L
1,546 SR
Queue Stats
64W - 61L
1,507 Elo+
Party 2
Bomb King
Bomb King
Oogajler
Bomb King
Level 62
Champion Stats
2W - 1L
1,321 SR
Queue Stats
12W - 13L
1,392 Elo+
Party 2
Androxus
Androxus
SamogonSаn
Androxus
Level 425
Champion Stats
67W - 62L
1,676 SR
Queue Stats
892W - 886L
1,604 Elo+
Solo
Imani
Imani
TTD1983
Imani
Level 139
Champion Stats
127W - 122L
1,550 SR
Queue Stats
158W - 169L
1,538 Elo+
Solo
Fernando
Fernando
aliuk
Fernando
Level 149
Champion Stats
33W - 34L
1,561 SR
Queue Stats
498W - 489L
1,626 Elo+
Solo
Team Averages
Level 170
1,531 SR
1,533 Elo+

VS

Team Averages
Level 315
1,569 SR
1,549 Elo+
Viktor
Viktor
Fru1tyL3m0n
Viktor
Level 108
Champion Stats
43W - 31L
1,624 SR
Queue Stats
242W - 210L
1,562 Elo+
Solo
Corvus
Corvus
Geerfore
Corvus
Level 52
Champion Stats
4W - 5L
1,602 SR
Queue Stats
33W - 35L
1,557 Elo+
Solo
Kasumi
Kasumi
Merlinoxx
Kasumi
Level 300
Champion Stats
63W - 79L
1,499 SR
Queue Stats
322W - 298L
1,586 Elo+
Solo
Barik
Barik
siemsonn
Barik
Level 115
Champion Stats
62W - 58L
1,608 SR
Queue Stats
184W - 183L
1,514 Elo+
Party 1
Ash
Ash
skietson
Ash
Level 999
Champion Stats
4W - 10L
1,513 SR
Queue Stats
441W - 405L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Durmi
Ying
38
3 / 1 / 17
2,241
374
12,629
7,745
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 0.5s.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bomb King
Oogajler
Bomb King
48
12 / 0 / 5
2,257
376
36,677
15,929
0
Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 20% for 3s after using Detonate.

Level 5

King's Court

King's Court

Detonate

Heal for 30 for each Sticky Bomb you Detonate.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Ablative Coating

Ablative Coating

Poppy Bomb

Heal for 200 for each enemy hit with Poppy Bomb.

Level 2

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 4.

Level 4

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Androxus
SamogonSаn
Androxus
59
16 / 1 / 11
2,524
421
53,496
19,274
0
Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Abyss Walker

Abyss Walker

Nether Step

Heal for 120 after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Imani
TTD1983
Imani
20
7 / 2 / 13
2,235
373
42,330
18,447
0
Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 250 every 1s while using FrostFire Glide.

Level 5

Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 5% Mana every 1s while using FrostFire Glide.

Level 1

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 15%.

Level 1

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 80%.

Level 4

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 20% faster.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Fernando
aliuk
Fernando
41
2 / 1 / 14
2,317
386
22,121
22,034
19,736
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Viktor
44
3 / 8 / 1
1,715
286
30,120
28,008
0
Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 15%.

Level 1

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.

Level 1

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Corvus
Geerfore
Corvus
28
0 / 8 / 0
1,072
179
6,744
17,811
0
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 0.5s for each enemy hit by it.

Level 1

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.

Level 4

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Kasumi
Merlinoxx
Kasumi
59
1 / 8 / 1
1,060
177
13,169
24,116
0
Moonlit Haunting

Moonlit Haunting

Heal for 17 every 0.25s during Body and Soul.

Level 1

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.

Level 3

Sealed Fate

Sealed Fate

Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 3

Essence Drain

Essence Drain

Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.

Level 5

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 1.5s.

Level 3

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Barik
siemsonn
Barik
40
0 / 7 / 2
1,320
220
17,231
41,216
32,305
Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

59
1 / 9 / 1
1,366
228
16,165
56,102
25,485
Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 40%.

Level 5

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 0.8s.

Level 1

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 0.6s.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 19s
Objective Time
47s
100
Kill Participation
10
40
Kills
5
5
Deaths
40
60
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ying
Durmi
Ying
3
1
17
11.5
L
Viktor
3
8
1
0.44
L
Corvus
Geerfore
Corvus
0
8
0
0
L
Kasumi
Merlinoxx
Kasumi
1
8
1
0.19
W
Bomb King
Oogajler
Bomb King
12
0
5
14.5
W
Androxus
SamogonSаn
Androxus
16
1
11
21.5
W
Imani
TTD1983
Imani
7
2
13
6.75
W
Fernando
aliuk
Fernando
2
1
14
9
L
Barik
siemsonn
Barik
0
7
2
0.14
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

167,253
Damage
83,429
83,429
Taken
167,253
19,736
Shielding
57,790
62,320
Healing
43,659
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
Durmi
Ying
12,629
12,629
44,318
5,511
7,745
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Viktor
30,120
22,047
0
1,329
28,008
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
Corvus
Geerfore
Corvus
6,744
3,728
30,457
447
17,811
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Kasumi
Merlinoxx
Kasumi
13,169
6,981
0
397
24,116
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Bomb King
Oogajler
Bomb King
36,677
32,971
669
5,776
15,929
0

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Androxus
SamogonSаn
Androxus
53,496
38,343
0
3,531
19,274
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Imani
TTD1983
Imani
42,330
31,215
0
2,515
18,447
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Fernando
aliuk
Fernando
22,121
13,246
0
0
22,034
19,736
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Barik
siemsonn
Barik
17,231
17,231
0
10,658
41,216
32,305
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
16,165
13,965
0
371
56,102
25,485
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role