Player Matchup
VS
Match Stats

Test of Strength
Combat Trance
Heal for 225 every 1s while Combat Trance is active.
Level 5

Crowd-Pleaser
Combat Trance
Generate 1 Ammo after activating Combat Trance.
Level 1

Charisma
Armor
Increase your maximum Health by 100.
Level 2

Honed Senses
Combat Trance
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Level 3

Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Level 4

Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1

Dark Sight
Rend Soul
Every Soul Charge you detonate generates 2 Ammo.
Level 2

Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Level 3

Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Level 3

Umbral Gait
Weapon
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Level 3

Sorceress
Weapon
Increase your Ultimate charge rate by 28%.
Level 4

Level 1

Close and Personal
Commander's Grab
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Level 5

Martial Law
Commander's Grab
Generate 5 Ammo after activating Commander's Grab.
Level 1

Platemail
Armor
Increase your maximum Health by 300.
Level 2

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Level 3

Lifetaker
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Lian's Shield
Bulwark
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
Level 1

Mortal Skewer
Harpoon
Heal for 210 for each enemy hit with Harpoon.
Level 3

Reckless Barrage
Broadside
Heal for 50 for each enemy hit by Broadside.
Level 1

Dark Bargain
Shortcut
Heal for 150 every 1s while standing near a Shortcut.
Level 3

Cursed Weaponry
Harpoon
Generate 3 Ammo for each enemy hit by Harpoon.
Level 3

Dreadnought
Armor
Increase your maximum Health by 250.
Level 5

Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1

Nasty Surprise
Explosive Dodge
Generate 20 Ammo after activating Explosive Dodge.
Level 4

Never Look
Armor
Increase your maximum Health by 100.
Level 2

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Level 2

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Level 3

Night Watch
Trigger Discipline
Generate 16 Ammo when you activate Trigger Discipline.
Level 4

Level 1
Team 1 Score
3
VS
Team 2 Score
4

Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Level 2

Assail
In Pursuit
Generate 3 Ammo after activating In Pursuit.
Level 1

Warrants Out
Combat Slide
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Level 3

Conditioned
Armor
Increase your Movement Speed by 15%.
Level 5

Juke Boots
Armor
Increase your maximum Health by 200.
Level 4

Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1

Lifetaker
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Into the Breach!
Battle Shout
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Level 4

Excessive Force
Weapon
Increase your maximum Ammo by 3.
Level 1

Platemail
Armor
Increase your maximum Health by 600.
Level 4

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 3s.
Level 5

Lian's Shield
Bulwark
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
Level 1

Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Level 5

Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Level 1

Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Level 3

Tainted Form
Weapon
Gain 1% of Max Health when hitting a marked enemy.
Level 1

Overflowing Delights
Swarm
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Level 5

Maelstrom of Carnage
Swarm
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
Level 1

Well-Stocked
Oppressor Mine
Activating Oppressor Mine generates 6 Ammo.
Level 2

Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 4.8s.
Level 4

Calibrate
Weapon
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Level 1

Power Supply
Armor
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Level 3

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 100%.
Level 5

Reposition
Transporter
Using Transporter instantly Teleports you to its target location.
Level 1

Flak Jacket
Armor
Increase your maximum Health by 250.
Level 5

Hot Potato
Frag Grenade
Reduce the cook time of Frag Grenade by 10%.
Level 1

XL Mag
Weapon
Increase your maximum Ammo by 10.
Level 5

Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Level 2

Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 30%.
Level 2

Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1
