Player Matchup
VS
Match Stats

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Sidereal
Weapon
Increase your maximum Health by 50.
Level 1

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Forged Alloy
Turret
Increase the Health of all your Turrets by 560.
Level 4

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Level 2

Brave and Bold
Armor
Increase your maximum Health by 750.
Level 5

Field Deploy
Turret
Heal for 20 each time one of your base Turrets hits an enemy.
Level 1

Healing Station
Turret
Heal for 75 every 1s while standing near any of your Turrets.
Level 3

Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Summit
Impasse
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 1s.
Level 2

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 2s.
Level 2

Cloudbreaker
Impasse
Increase the Health of Impasse by 1250.
Level 5

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5

New Purpose
Armor
Increase your maximum Health by 100.
Level 2

Dance with Fate
Tendril
Reduce the cooldown of Tendril by 0.6s.
Level 1

Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Level 2

What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Permafrost
Frost Bomb
Increase the Projectile Speed of Frost Bomb by 12%.
Level 2

Arcane Flame
Inferno Cannon
Increase the Mana generation of Inferno Cannon by 15%.
Level 1

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 60%.
Level 3

Elemental Grace
Armor
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Level 4

Ancient Duty
Armor
Increase your maximum Health by 250.
Level 5

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

Heavy Metal
Armor
Increase your maximum Health by 150.
Level 1

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Level 3

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 24%.
Level 3

Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Level 3

Indomitable
Armor
Gain 50% Lifesteal.
Level 5

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Survivalist
Armor
Increase your maximum Health by 200.
Level 4

Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 1s.
Level 1

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4

Locked and Loaded
Weapon
Increase your maximum Ammo by 4.
Level 2

Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Distant Memory
Armor
Increase your Healing received from others by 10% while at or below 50% Health.
Level 2

Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Level 3

Old Wounds
Armor
Increase your maximum Health by 750.
Level 5

Infinity Engine
Stasis Field
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Level 3

Safe Haven
Armor
Increase your Healing received by 12% while Stasis Field is active.
Level 2

Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1

He Will Explode
Hail of Bombs
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Level 4

A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Level 2

Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4

From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2

A Lost Realm
Weapon
Increase the area of effect of all your explosions by 6%.
Level 3

Level 1

Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Level 3

Gentle Breeze
Blossom
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Level 1

Adrenaline
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5

Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5

Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
