Player Matchup

Vora
Vora
CaseArtifact78
Vora
Level 167
Champion Stats
73W - 68L
1,596 SR
Queue Stats
513W - 521L
1,596 Elo+
Solo
Mal'Damba
Mal'Damba
OhThatsWhoIWas
Mal'Damba
Level 999
Champion Stats
52W - 44L
1,707 SR
Queue Stats
2,941W - 1,809L
1,816 Elo+
Party 1
Ruckus
Ruckus
Rûckûs
Ruckus
Level 910
Champion Stats
572W - 486L
1,712 SR
Queue Stats
657W - 562L
1,678 Elo+
Party 1
Terminus
Terminus
Tacosilencer
Terminus
Level 954
Champion Stats
1,887W - 1,457L
1,733 SR
Queue Stats
2,267W - 2,065L
1,690 Elo+
Party 1
Strix
Strix
bosshog27170
Strix
Level 638
Champion Stats
92W - 69L
1,649 SR
Queue Stats
1,210W - 786L
1,799 Elo+
Party 1
Team Averages
Level 734
1,679 SR
1,716 Elo+

VS

Team Averages
Level 763
1,596 SR
1,617 Elo+
Moji
Moji
Carabidae
Moji
Level 999
Champion Stats
122W - 130L
1,573 SR
Queue Stats
1,427W - 1,429L
1,604 Elo+
Solo
Makoa
Makoa
Jenðs
Makoa
Level 407
Champion Stats
28W - 29L
1,630 SR
Queue Stats
715W - 571L
1,658 Elo+
Solo
Seris
Seris
Kookie3000
Seris
Level 999
Champion Stats
25W - 33L
1,572 SR
Queue Stats
1,991W - 1,975L
1,634 Elo+
Party 2
Cassie
Cassie
pauloXDDDDDD
Cassie
Level 412
Champion Stats
6W - 4L
1,580 SR
Queue Stats
455W - 472L
1,573 Elo+
Solo
Vora
Vora
Ârcangel
Vora
Level 999
Champion Stats
82W - 91L
1,626 SR
Queue Stats
2,271W - 2,244L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
11 / 13 / 6
3,021
178
83,076
42,412
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Mal'Damba
OhThatsWhoIWas
Mal'Damba
58
2 / 5 / 21
4,463
263
29,545
24,068
0
Incorporeal

Incorporeal

Armor

Increase your maximum Health by 250.

Level 5

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Ruckus
Rûckûs
Ruckus
59
11 / 13 / 11
3,808
224
76,047
123,977
59,553
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 21%.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 4s.

Level 4

Opulence

Opulence

Missile Launcher

Heal 120 health for each player hit by Missile Launcher.

Level 2

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

Terminus
Tacosilencer
Terminus
51
6 / 7 / 14
3,502
206
71,225
132,168
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 10% increased Healing while at or below 50% Health.

Level 2

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 8% for each Calamity Charge you have.

Level 4

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

51
8 / 5 / 18
3,691
217
117,528
44,730
0
Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Escape Plan

Escape Plan

Stealth

Heal for 400 after entering Stealth at or below 65% Health.

Level 4

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 60%.

Level 3

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Moji
20
7 / 6 / 16
5,527
325
32,226
43,046
85,113

Level 3

Level 1

Level 1

Level 5

Level 5

Level 1

Makoa
Jenðs
Makoa
59
7 / 8 / 16
5,179
305
82,007
158,584
79,748
Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Spring Tide

Spring Tide

Shell Spin

Heal for 1000 for each enemy hit with Shell Spin.

Level 4

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 40%.

Level 4

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Seris
60
4 / 4 / 24
4,364
257
50,170
36,336
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Level 1

Cassie
59
10 / 9 / 16
4,385
258
103,044
62,691
0
Sky Warden

Sky Warden

Disengage

Heal for 375 after hitting an enemy with Disengage.

Level 3

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.

Level 3

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

Vora
60
18 / 11 / 11
4,296
253
99,908
76,764
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 19s
Objective Time
9m 16s
108
Kill Participation
129
38
Kills
46
43
Deaths
38
70
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Moji
7
6
16
2.5
L
11
13
6
1.08
W
Makoa
Jenðs
Makoa
7
8
16
1.88
W
Seris
4
4
24
4
L
Mal'Damba
OhThatsWhoIWas
Mal'Damba
2
5
21
2.5
L
Ruckus
Rûckûs
Ruckus
11
13
11
1.27
L
Terminus
Tacosilencer
Terminus
6
7
14
1.86
L
8
5
18
3.4
W
Cassie
10
9
16
2
W
Vora
18
11
11
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

377,421
Damage
367,355
367,355
Taken
377,421
59,553
Shielding
164,861
223,023
Healing
242,722
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Moji
32,226
32,226
64,895
17,923
43,046
85,113

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
83,076
60,960
0
5,512
42,412
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Makoa
Jenðs
Makoa
82,007
63,807
0
12,664
158,584
79,748
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

W
Seris
50,170
40,882
118,629
17,446
36,336
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Mal'Damba
OhThatsWhoIWas
Mal'Damba
29,545
13,950
172,201
8,643
24,068
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Ruckus
Rûckûs
Ruckus
76,047
38,970
0
13,377
123,977
59,553
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Terminus
Tacosilencer
Terminus
71,225
62,676
0
17,790
132,168
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
117,528
115,563
0
5,500
44,730
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Cassie
103,044
88,142
0
2,498
62,691
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Vora
99,908
72,321
0
8,667
76,764
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role