Player Matchup
VS
Match Stats

Dark Sight
Rend Soul
Every Soul Charge you detonate generates 4 Ammo.
Level 4

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3

Dark Whisper
Shadow Travel
Increase your Movement Speed by 16% while Shadow Travel is active.
Level 2

Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 1.6s.
Level 2

Umbral Gait
Weapon
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Level 4

Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 10% while Stellar Wind is active.
Level 2

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 0.6s.
Level 1

Indomitable
Armor
Gain 30% Lifesteal.
Level 3

Heavy Metal
Armor
Increase your maximum Health by 750.
Level 5

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 40%.
Level 5

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Encouragement
Armor
Reduce your active Cooldowns by 2s after getting an Elimination.
Level 2

Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3

Mesmerism
Illusion
Generate 2 Ammo after activating Illusion.
Level 2

Tangible
Armor
Increase your maximum Health by 200.
Level 4

Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4

Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1

Featherweight
Armor
Heal for 200 every 1s while drifting.
Level 4

Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4

Sleight of Hand
Nether Step
Generate 3 Ammo after activating Nether Step.
Level 3

Abyss Walker
Nether Step
Heal for 120 after activating Nether Step.
Level 3

Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Team 1 Score
4
VS
Team 2 Score
3

Spiteful
Defiance
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Level 5

Elusive
Nether Step
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Level 2

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 10%.
Level 2

Vengeance
Defiance
Heal for 30 after hitting at least one enemy with Defiance.
Level 1

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Level 5

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Level 5

Graviton
Explosive Flask
Increase the duration of Explosive Flask's Slow by 0.25s.
Level 1

Pep in the Step
Healing Potion
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Level 2

Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 40%.
Level 5

Gift-Giver
Healing Potion
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Level 2

Mega Potion
Healing Potion
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
Level 1

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2

Cavalier
Armor
Increase your maximum Health by 600.
Level 4

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

XL Mag
Weapon
Increase your maximum Ammo by 10.
Level 5

Predator
Iron Sights
Gain 5% Lifesteal while using Iron Sights.
Level 1

Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 30%.
Level 2

Firing Stance
Iron Sights
Increase your Movement Speed by 20% while using Iron Sights.
Level 2

Flak Jacket
Armor
Increase your maximum Health by 250.
Level 5

Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1

Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5

Tools of Salvation
Increase your maximum Health by 600.
Level 4

Eternal Strife
Using an ability above Ire threshold Heals you for 300.
Level 4

Gathering Power
Heal for 70 for each enemy hit with Reckoning.
Level 1

Solemn Watch
Increase the distance traveled by Conviction by 6%.
Level 1

Eternal
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.