Player Matchup
VS
Match Stats

Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3

Stalker
Stealth
Increase your Reload Speed by 20% while Stealth is active.
Level 2

Grizzled
Armor
Increase your maximum Health by 100.
Level 2

Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4

Roost
Scope
Hits with Talon Rifle generate 4% Ultimate charge.
Level 4

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 3s.
Level 5

Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Level 2

Cloak
Hidden
Increase the duration of Hidden by 2s.
Level 2

Shadow Affinity
Hidden
Reduce the Cooldown of Hidden by 1s.
Level 1

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1

Determination
Armor
Increase your Healing received from other players by 24% while at or below 50% Health.
Level 4

Harden
Dredge Anchor
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Level 2

Spring Tide
Shell Spin
Heal for 750 for each enemy hit with Shell Spin.
Level 3

Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1

Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4

Penumbra
Weapon
Gain 10% Lifesteal.
Level 2

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 20% while Stellar Wind is active.
Level 4

Solar Sails
Stellar Wind
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Contingency
Deflector Shield
Increase Deflector Shield's Health by 625.
Level 5

Numbed Heart
Armor
Increase your maximum Health by 50.
Level 1

Unfair Advantage
Deflector Shield
Increase the duration of Deflector Shield by 0.8s.
Level 1

Scapegoat
Deflector Shield
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Level 5

Plans Within Plans
Deflector Shield
Heal for 60 every 1s while Deflector Shield is active.
Level 3

Booby Trap
Sensor Drone
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Primeval Might
Overcharge
Gain 15% Lifesteal while Overcharge is active.
Level 3

Carry through
Blitz Upper
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Level 2

Revitalize
Rune of Travel
Heal for 200 after Teleporting to your Rune of Travel.
Level 2

Evanescent
Rune of Travel
Increase your Movement Speed by 32% while Rune of Travel is active.
Level 4

Reclamation
Overcharge
Reduce the Cooldown of Overcharge by 2s.
Level 4

Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1

Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Level 4

Pouncing Tigron
Crouching Tigron
Increase the jump strength of Crouching Tigron by 16%.
Level 2

Flying Chakrams
Weapon
Increase your maximum Ammo by 3.
Level 3

Crowd-Pleaser
Combat Trance
Generate 3 Ammo after activating Combat Trance.
Level 3

Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Level 3

Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Level 5

Countdown
Grumpy Bomb
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Level 3

Bomb Shelter
Weapon
Reduce the damage you deal to yourself with Sticky Bombs by 40%.
Level 2

Air Blast
Poppy Bomb
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Level 2

Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Level 3

Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1

Looks That Kill
Fireball
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Level 4

Brand
Fireball
Heal for 200 for each enemy hit with Fireball.
Level 2

Fearless Leader
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

Incinerate
Fireball
Reduce the Cooldown of Fireball by 1.8s.
Level 4

Towering Barrier
Shield
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Level 1

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.