Player Matchup
VS
Match Stats

Harsh Training
Armor
Increase your maximum Health by 50.
Level 1

Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Level 4

Guild Tactics
Skewer
Heal for 640 after hitting at least one enemy with Skewer.
Level 4

Criminal Record
Dragon Stance
Gain 14% Lifesteal while in Dragon Stance.
Level 4

Trained Killer
Dragon Stance
While in Dragon Stance, regenerate 12 Ammo every 1s.
Level 2

Level 1

A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3

Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4

Eureka Moment
Weapon
Generate 1 ammo for every -400 explosive damage done.
Level 2

From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2

Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4

Level 1

Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 1.2s.
Level 1

Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Teleport
Blink
Increase the distance traveled by Blink by 18%.
Level 3

Flicker
Blink
Heal for 120 after using Blink.
Level 4

Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1

Frigid Field
Ice Block
Heal for 240 every 1s while Ice Block is active.
Level 4

Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3

Snow Globe
Ice Storm
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
Level 1

Last Stand
Shield
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Level 4

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Towering Barrier
Shield
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Level 3

Safe Travel
Charge
Gain a 300-Health Shield for 3s after you use Charge.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Savagery
Pounce
Heal for 210 after using Pounce.
Level 3

Walk it Off
Prowl
Heal for 200 every 1s while Prowl is active.
Level 5

Patch Up
Nine Lives
Heal for an additional 160 with Nine Lives.
Level 2

Street Cred
Armor
Increase your maximum Health by 200.
Level 4

Shred
Pounce
Reduce the Cooldown of Pounce by 0.5s.
Level 1

Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1

Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5

Proximity
Advance
Reduce your damage taken by 9% for 3s after activating Advance.
Level 3

Refraction
Emitter
Reduce the Cooldown of Emitter by 1s.
Level 1

Dampener
Armor
Increase your maximum Health by 300.
Level 2

Air-Cooled
Advance
Heal for 320 after activating Advance.
Level 4

Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1

Brave and Bold
Armor
Increase your maximum Health by 600.
Level 4

Healing Station
Turret
Heal for 50 every 1s while standing near any of your Turrets.
Level 2

Bowling Ball
Rocket Boots
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Level 3

Double-Time
Rocket Boots
Heal for 150 every 1s for 3s after activating Rocket Boots.
Level 3

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3

Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 20%.
Level 1

Ice in her Veins
Frostfire Glide
Heal for 100 every 1s while using FrostFire Glide.
Level 2

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Level 3

Cooling Runes
Frost Bolt
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Level 4

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

Light of Dawn
Kindle Soul
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Level 5

Pyretic Dynamo
Weapon
Increase your maximum Ammo by 2.
Level 1

Righteous Path
Wings of Wrath
Increase the travel distance of Wings of Wrath by 10%.
Level 1

Burning Oath
Kindle Soul
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Level 3

Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Level 5

Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.