Player Matchup
VS
Match Stats

Featherweight
Armor
Heal for 150 every 1s while drifting.
Level 3

Marksman
Defiance
Generate 3 Ammo after hitting an enemy with Defiance.
Level 3

Quick Draw
Weapon
Hitting a player with Revolver Heals you for 45.
Level 3

Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Level 2

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

Glyph of Freedom
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Hearthwarder
Protection
Generate 75 Shield after using Protection.
Level 1

Glyph of Siphoning
Armor
Gain a 200-Health Shield after getting an Elimination.
Level 2

Glyph of Health
Armor
Increase your maximum Health by 300.
Level 2

Lifegiver
Protection
Heal the target of your Protection for 375.
Level 5

Field Study
Protection
Increase the damage done by allies by 10% while they are Shielded by Protection.
Level 1

Persistence
Armor
Reduce the damage you take by 12% while at or below 40% Health.
Level 3

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 40%.
Level 4

Walk it Off
Prowl
Heal for 80 every 1s while Prowl is active.
Level 2

Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3

Featherlite
Prowl
Reduce your damage taken by 15% while Prowl is active.
Level 3

Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1

Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Level 3

Compensator
Iron Sights
Reduce your weapon recoil by 80% while using Iron Sights.
Level 4

Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Level 1

Flak Jacket
Armor
Increase your maximum Health by 150.
Level 3

Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4

Shrapnel
Frag Grenade
Increase the radius of Frag Grenade's explosion by 40%.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5

Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Encouragement
Armor
Reduce your active Cooldowns by 3s after getting an Elimination.
Level 3

Fracture
Shatter
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Level 1

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Team 1 Score
3
VS
Team 2 Score
4

Crow's Nest
Broadside
Hitting yourself with Broadside now applies a Knockback of 300.
Level 2

Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1

Hangman's Ire
Armor
Gain a 600-Health Shield after dropping to or below 50% Health.
Level 4

Dark Bargain
Shortcut
Heal for 200 every 1s while standing near a Shortcut.
Level 4

Sea Dogs
Armor
Increase the Healing you receive by 20% while at or below 50% Health.
Level 4

Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 3s.
Level 5

Into the Breach!
Battle Shout
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Level 1

Excessive Force
Weapon
Increase your maximum Ammo by 3.
Level 1

Platemail
Armor
Increase your maximum Health by 450.
Level 3

Hold the Line!
Battle Shout
Heal for an additional 400 after activating Battle Shout.
Level 5

Vortex Grip
Commander's Grab
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
Level 1

Wanted
Agility
Regenerate 20 Ammo every 1s while Agility is active.
Level 5

Something to Prove
Armor
Generate 10% Energy after falling to or below 50% Health.
Level 1

Memento
Weapon
Increase your maximum Ammo by 25.
Level 5

Surprise!
Shadow Step
Generate 10 Ammo after activating Shadow Step.
Level 2

Tenacious
Shadow Step
Heal for 80 after activating Shadow Step.
Level 2

Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1

Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Level 1

Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Level 3

Reinforced Casing
Armor
Increase your maximum Ammo by 1.
Level 1

King's New Cloak
Armor
Increase your maximum Health by 250.
Level 5

Doomsday
Grumpy Bomb
Heal for 650 after using Grumpy Bomb.
Level 5

Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1

Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Level 5

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Level 4

Magistrate's Might
Armor
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Level 2

The Price of Salvation
Abyssal Reconstruction
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Level 2

Condemnation
Armor
Increase the Healing you do by 10% while at or below 70% Health.
Level 2

Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 2

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.