Player Matchup
VS
Match Stats

Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3

Healing Station
Turret
Heal for 50 every 1s while standing near any of your Turrets.
Level 2

Double-Time
Rocket Boots
Heal for 250 every 1s for 3s after activating Rocket Boots.
Level 5

Field Deploy
Turret
Heal for 20 each time one of your base Turrets hits an enemy.
Level 1

Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1

Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 5

Shadow's Perch
Ambush
Increase the range of Ambush by 30%.
Level 3

Contemplation
Dash
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 1

Extraction
Dash
Increase your Movement Speed by 25% for 2s after Dash ends.
Level 5

Memento Vivere
Armor
Increase your maximum Health by 40.
Level 1

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Highborn
Armor
Increase your Movement Speed by 15%.
Level 5

Royal Seal
Presence
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Level 3

Swift Jade
Valor
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Level 2

Manifest Destiny
Grace
Increase the travel distance of Grace by 15 units.
Level 3

Divine Right
Grace
Gain 10% Movement Speed for 3s after using Grace.
Level 2

Precision
Weapon
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
Level 1

Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3

Sorceress
Weapon
Increase your Ultimate charge rate by 7%.
Level 1

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Level 2

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5

Level 1

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Steadfast
Armor
Increase your maximum Health by 450.
Level 3

Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 5s.
Level 5

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Team 1 Score
4
VS
Team 2 Score
2

Guerrilla Tactics
Stealth
Generate 60 Energy after getting an Elimination.
Level 4

Grizzled
Armor
Increase your maximum Health by 200.
Level 4

Cooled Mags
Quick Switch
Your inactive weapon generates 2 Ammo every 2s.
Level 1

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2

Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4

Unauthorized Use
Flare
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
Level 1

Sorceress
Weapon
Increase your Ultimate charge rate by 21%.
Level 3

Blood Pact
Restore Soul
Heal for 140 every 1s while channeling Restore Soul.
Level 2

Spirit Leech
Restore Soul
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Level 2

Umbral Gait
Weapon
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Level 3

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 50%.
Level 5

Level 1

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2

Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 20%.
Level 2

Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1

Onslaught
Dodge Roll
Activating Dodge Roll heals you for 375.
Level 5

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1

Elusive
Nether Step
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Level 5

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1

Featherweight
Armor
Heal for 250 every 1s while drifting.
Level 5

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 10%.
Level 2

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

We Can Rebuild Him
Armor
Receive 15% increased Healing while at or below 50% Health.
Level 3

Hulking Monstrosity
Armor
Increase your maximum Health by 450.
Level 3

Forsaken
Armor
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Level 1

Strength of Stone
Calamity Blast
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Level 5

It Watches
Armor
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Level 3

Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 2

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.