Player Matchup
VS
Match Stats

Unholy Flight
Death Wings
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Level 1

Overflowing Delights
Swarm
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Level 4

Gloomy Nook
Armor
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Level 3

Tainted Form
Weapon
Gain 4% of Max Health when hitting a marked enemy.
Level 4

Blood Cannon
Armor
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Level 3

Level 1

Level 5

Open Fire!
Battle Shout
Generate 12 Ammo after activating Battle Shout.
Level 3

Into the Breach!
Battle Shout
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Level 2

Martial Law
Commander's Grab
Generate 10 Ammo after activating Commander's Grab.
Level 2

Hulking Strength
Commander's Grab
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Level 3

Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Eagle's Emerald
Valor
Generate 2 Ammo for each enemy hit with Valor.
Level 2

Manifest Destiny
Grace
Increase the travel distance of Grace by 10 units.
Level 2

Noble Crest
Armor
Increase your maximum Health by 150.
Level 3

Shining Topaz
Valor
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Level 3

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Level 5

Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1

Umbral Gait
Weapon
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Level 1

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 50%.
Level 5

Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Level 3

Level 1

Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Level 5

Beyond The Veil
Stasis Field
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Level 1

Old Wounds
Armor
Increase your maximum Health by 600.
Level 4

Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1

Life Unlived
Second Chance
Heal for an additional 600 when using Second Chance.
Level 4

Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Team 1 Score
3
VS
Team 2 Score
4

Sacred Ground
Warder's Field
Reduce your damage taken by 15% while standing in Warder's Field.
Level 3

Crag
Impasse
Heal for 450 after activating Impasse.
Level 3

Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4

Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Possession
Mending Spirits
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Level 5

Venomous Gourd
Gourd
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Level 2

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 3.2s.
Level 4

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Level 3

Ritual Magic
Mending Spirits
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Level 1

Wekono's Wrath
Weapon
Tossing your snake after reloading is faster and deals an additional 500 damage.
Level 1

Celestial Body
Armor
Increase your maximum Health by 200.
Level 4

Half Moon
Lunar Leap
Reduce the Cooldown of Lunar Leap by 3.2s.
Level 4

Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Level 1

Full Moon
Lunar Leap
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Level 5

Eternal Reliquary
Lunar Leap
Generate 2 Ammo after using Lunar Leap.
Level 1

Sacrifice
Guardian Spirit
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
Level 1

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 20%.
Level 1

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 80%.
Level 4

Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 125%.
Level 5

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Level 1

Headstrong
Armor
Increase your maximum Health by 200.
Level 4

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Mystic Mastery
Armor
Increase your maximum Health by 250.
Level 5

Refreshing Break
Chain Heal
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Level 3

Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1

Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Level 1

Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.5s.
Level 5

Focus
Spirit Link
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.