Player Matchup
VS
Match Stats

Predator
Iron Sights
Gain 5% Lifesteal while using Iron Sights.
Level 1

XL Mag
Weapon
Increase your maximum Ammo by 10.
Level 5

Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Level 2

Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Level 5

Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 30%.
Level 2

Shrapnel
Frag Grenade
Increase the radius of Frag Grenade's explosion by 40%.
Level 1

Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 40%.
Level 2

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 3.
Level 3

Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3

Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4

Escape Plan
Stealth
Heal for 300 after entering Stealth at or below 65% Health.
Level 3

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3

Umbral Gait
Weapon
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Level 3

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4

Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Level 4

Level 1

Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5

Metal March
Missile Launcher
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Level 3

Dampener
Armor
Increase your maximum Health by 450.
Level 3

No Chill
Weapon
Increase your Movement Speed while firing by 5%.
Level 1

Warden
Emitter
Increase the duration of Emitter by 3s.
Level 3

Level 1

Deadly Trap
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Level 5

Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Level 1

Folk Tales
Increase your maximum Health by 50.
Level 1

Unwilling Victim
Increase the area of effect of Spirit Lure's explosion by 15%.
Level 3

Sealed Fate
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Level 5

Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1
Team 1 Score
0
VS
Team 2 Score
4

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Present Arms
Presence
Heal for 300 after using Presence.
Level 3

Noble Crest
Armor
Increase your maximum Health by 100.
Level 2

Inheritance
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Heir to the Throne
Grace
Increase travel speed during Grace by 20%.
Level 2

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

Magistrate's Might
Armor
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Level 1

Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1

The Price of Salvation
Abyssal Reconstruction
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Level 5

Extraplanar Power
Projection
Increase your Movement Speed by 18% for 3s after activating Projection.
Level 3

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Level 5

Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1

New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 80%.
Level 4

Air Supremacy
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Level 4

Determined Defense
Armor
Increase your maximum Health by 200.
Level 4

Interdiction
Weapon
Increase your maximum Ammo by 4.
Level 2

Overwhelming Force
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Level 1

Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1

Hell Hunter
Weapon
Generate 2 Ammo after hitting a fully-charged weapon shot.
Level 2

Old Wounds
Armor
Increase your maximum Health by 300.
Level 2

Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Level 3

Paradox
Second Chance
Reduce the Cooldown of Second Chance by 2.5s.
Level 5

Continuum Shift
Second Chance
Second Chance sends you 1.2000000000000002s further into the past.
Level 3

Unstable Fissure
Second Chance
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
Level 1

Level 5

Hopeguard
Bulwark
Increase your Healing received by 18% while your Bulwark is active.
Level 3

Platemail
Armor
Increase your maximum Health by 450.
Level 3

Martial Law
Commander's Grab
Generate 5 Ammo after activating Commander's Grab.
Level 1

Excessive Force
Weapon
Increase your maximum Ammo by 9.
Level 3

Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.