Player Matchup
VS
Match Stats

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 60%.
Level 3

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Level 4

Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Level 1

Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 50%.
Level 2

Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 6s.
Level 5

Level 1

Sorceress
Weapon
Increase your Ultimate charge rate by 21%.
Level 3

Dark Sight
Rend Soul
Every Soul Charge you detonate generates 2 Ammo.
Level 2

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3

Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.75s.
Level 5

Ebon Dynamo
Weapon
Increase your maximum Ammo by 4.
Level 2

Level 1

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Level 3

Closing Time
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Level 5

Grab and Go
Generate 3 Ammo for each enemy hit with Blast Back.
Level 3

Designer Armor
Increase your maximum Health by 40.
Level 1

Plated Leggings
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Level 3

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Indignation
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Level 3

Grim Deliverance
Heal for 15 for every percentage point of Ire consumed by abilities.
Level 3

Piety
Heal for 150 after activating Conviction.
Level 2

Eternal Strife
Using an ability above Ire threshold Heals you for 150.
Level 2

Tools of Salvation
Increase your maximum Health by 750.
Level 5

Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1

Spirited
Armor
Increase your maximum Health by 250
Level 5

Revitalize
Rune of Travel
Heal for 200 after Teleporting to your Rune of Travel.
Level 2

Relic Affinity
Blitz Upper
Increase the Knockback of Blitz Upper by 30%
Level 2

Primeval Might
Overcharge
Gain 20% Lifesteal while Overcharge is active.
Level 4

Daredevil
Blitz Upper
Heal for 140 after activating Blitz Upper.
Level 2

Faustian Bargain
Rune of Travel
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
Level 1
Team 1 Score
3
VS
Team 2 Score
4

Labor of Genius
Weapon
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Level 1

Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Level 1

He Could Hide
Hail of Bombs
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Level 3

From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Level 5

A Lost Realm
Weapon
Increase the area of effect of all your explosions by 10%.
Level 5

Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Falling Star
Void Grip
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 3

Eclipse
Void Grip
Heal for 150 every 1s while using Void Grip.
Level 3

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Dissipate
Smoke Screen
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Level 2

Ninja
Hidden
Increase your Movement Speed by 20% while Hidden is active.
Level 4

Cloak
Hidden
Increase the duration of Hidden by 4s.
Level 4

Shadow Affinity
Hidden
Reduce the Cooldown of Hidden by 2s.
Level 2

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Level 3

Preparation
Armor
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
Level 1

Infamy
Armor
Increase your maximum Health by 250.
Level 5

Fuel for the Fire
Whirl
Increase your Movement Speed by 5% for 2s after using Whirl.
Level 1

Up in Smoke
Billow
Increase your Movement Speed by 33% while Billow is active.
Level 3

Footwork
Counter
Increase your Movement Speed by 10% for 3s after activating Counter.
Level 1

Malice
Armor
Increase your Reload Speed by 50%.
Level 5

Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1

Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1

Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4

Safe Travel
Charge
Gain a 150-Health Shield for 3s after you use Charge.
Level 1

Cavalier
Armor
Increase your maximum Health by 750.
Level 5

Towering Barrier
Shield
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Level 4

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.