Player Matchup
VS
Match Stats

Infiltration
Ambush
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Level 3

Tranquility
Armor
Increase your base jump height by 120%.
Level 4

Outnumbered
Shadow Bombs
Generate 4 Ammo after hitting at least one enemy with Shadow Bombs.
Level 4

Contemplation
Dash
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 2

Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Hardiness
In Pursuit
Decrease your damage taken by 12% while using In Pursuit.
Level 2

Warrants Out
Combat Slide
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Level 5

Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Level 4

Requip
Combat Slide
Generate 4 Ammo after activating Combat Slide.
Level 2

Juke Boots
Armor
Increase your maximum Health by 100.
Level 2

Heroism
Combat Slide
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
Level 1

Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Level 3

Force of Nature
Armor
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Level 2

Chopper
Crippling Throw
Heal for 150 after hitting an enemy with Crippling Throw.
Level 3

Barkskin
Armor
Increase your maximum Health by 150.
Level 2

Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 3s.
Level 5

Deep Roots
Crippling Throw
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
Level 1

Deadly Predator
Weapon
Increase your maximum acid capacity by 40%.
Level 5

End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.
Level 1

Raze and Burn
Piercing Quills
Heal for 50 after hitting an enemy with Piercing Quills.
Level 1

Ancient Wounds
Piercing Quills
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Level 4

Last Efforts
Piercing Quills
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 2.4s.
Level 4

Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1

Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Level 3

Affinity
Elemental Shift
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Level 4

Arcane Flame
Inferno Cannon
Increase the Mana generation of Inferno Cannon by 45%.
Level 3

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 60%.
Level 3

Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 10% faster.
Level 2

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Team 1 Score
4
VS
Team 2 Score
1

Swift Jade
Valor
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Level 5

Shining Topaz
Valor
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Level 1

Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Noble Crest
Armor
Increase your maximum Health by 50.
Level 1

Royal Seal
Presence
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Level 3

Alacrity
Grace
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
Level 1

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Steadfast
Armor
Increase your maximum Health by 450.
Level 3

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5

Stone Bulwark
Earthen Guard
Heal for 140 every 1s while Earthen Guard is active.
Level 5

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Tremors
Impasse
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
Level 1

Howling Gale
Ice Block
Increase your Movement Speed by 50% for 4s after Ice Block ends.
Level 5

Swift Witch
Soar
Increase your Movement Speed during Soar by 14%.
Level 2

Impact
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Frigid Field
Ice Block
Heal for 300 every 1s while Ice Block is active.
Level 5

Teleport
Blink
Increase the distance traveled by Blink by 12%.
Level 2

Over the Moon
Soar
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
Level 1

Evanescent
Rune of Travel
Increase your Movement Speed by 40% while Rune of Travel is active.
Level 5

Spirited
Armor
Increase your maximum Health by 150
Level 3

Guts
Armor
Reduce your damage taken by 25% while at or below 40% Health.
Level 5

Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 1s.
Level 1

Perseverance
Weapon
Gain 10% Lifesteal while at or below 40% Health.
Level 1

Faustian Bargain
Rune of Travel
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
Level 1

Fuel Tank
Armor
Increase your Booster fuel capacity by 50%.
Level 5

Decimate
Salvo
Increase the explosion radius of Salvo by 45%.
Level 3

Altitude
Armor
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Level 1

Rain of Fire
Thrust
Consume 15% less Booster fuel for 5s after using Thrust.
Level 1

Apex Predator
Armor
Increase your maximum Health by 250.
Level 5

Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.