Player Matchup

Octavia
Octavia
Gold II
Godon71379265
Octavia
Gold II
Level 424
Champion Stats
2W - 1L
1,634 SR
Queue Stats
848W - 842L
1,533 Elo+
Solo
Jenos
Jenos
Platinum II
MojiForever
Jenos
Platinum II
Level 726
Champion Stats
20W - 16L
1,661 SR
Queue Stats
275W - 274L
1,578 Elo+
Solo
Makoa
Makoa
Platinum IV
NazaAlien
Makoa
Platinum IV
Level 783
Champion Stats
77W - 81L
1,613 SR
Queue Stats
916W - 905L
1,547 Elo+
Solo
Barik
Barik
Gold II
Soupmarcoss
Barik
Gold II
Level 309
Champion Stats
53W - 79L
1,585 SR
Queue Stats
783W - 755L
1,464 Elo+
Solo
VII
VII
Platinum II
stoptheKOGA
VII
Platinum II
Level 177
Champion Stats
13W - 13L
1,601 SR
Queue Stats
110W - 116L
1,561 Elo+
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 484
1,619 SR
1,537 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 285
1,652 SR
1,534 Elo+
Koga
Koga
Platinum V
DoYouHateMe
Koga
Platinum V
Level 134
Champion Stats
38W - 28L
1,677 SR
Queue Stats
103W - 81L
1,581 Elo+
Party 1
Lian
Lian
Platinum IV
NotOurca
Lian
Platinum IV
Level 73
Champion Stats
16W - 18L
1,483 SR
Queue Stats
46W - 42L
1,489 Elo+
Party 1
Ying
Ying
Platinum IV
Tangerineeee
Ying
Platinum IV
Level 999
Champion Stats
20W - 16L
1,643 SR
Queue Stats
281W - 308L
1,512 Elo+
Solo
Torvald
Torvald
Platinum IV
fotis30000
Torvald
Platinum IV
Level 106
Champion Stats
70W - 40L
1,749 SR
Queue Stats
108W - 83L
1,598 Elo+
Party 1
Inara
Inara
Gold III
jelxx
Inara
Gold III
Level 115
Champion Stats
5W - 2L
1,708 SR
Queue Stats
119W - 124L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
57
0 / 7 / 6
1,208
201
20,119
23,031
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Tactical Fire

Tactical Fire

Weapon

Generate 1 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 10%.

Level 2

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

58
3 / 4 / 5
1,758
293
11,661
21,202
4,357
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 10%.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Makoa
NazaAlien
Makoa
59
2 / 7 / 1
1,208
201
15,185
55,886
14,270
Harden

Harden

Dredge Anchor

Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 24% while at or below 50% Health.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 50%.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

53
1 / 5 / 3
1,719
287
22,000
48,519
36,509
Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

55
5 / 6 / 1
1,568
261
25,351
22,672
800
The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 10%.

Level 2

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Bans
KhanAzaan
Team 1 Score

0

VS

Team 2 Score

4

Bans
ImaniAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
39
7 / 6 / 7
2,050
342
40,989
18,977
0
Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 50% Energy after earning a Killing Blow with Skewer.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Lian
35
13 / 1 / 7
2,573
429
72,132
28,220
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Bloodline

Bloodline

Grace

Generate 2 Ammo after using Grace.

Level 2

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

56
3 / 1 / 14
2,337
390
10,003
8,240
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Torvald
fotis30000
Torvald
26
5 / 2 / 12
2,143
357
23,831
13,200
44,481
Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 75.

Level 1

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 2s.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 50% for 2s.

Level 5

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 300.

Level 2

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Inara
jelxx
Inara
54
1 / 1 / 10
2,267
378
24,355
25,679
8,388
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Plateau

Plateau

Impasse

Gain a 250-Health Shield for 3s after activating Impasse.

Level 2

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 10%.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

48s
Objective Time
5m 45s
27
Kill Participation
79
11
Kills
29
29
Deaths
11
16
Assists
50
Player
Kills
Deaths
Assists
KDA
W
7
6
7
1.75
L
Octavia
0
7
6
0.43
L
3
4
5
1.38
L
Makoa
NazaAlien
Makoa
2
7
1
0.36
W
Lian
13
1
7
16.5
L
1
5
3
0.5
W
3
1
14
10
W
Torvald
fotis30000
Torvald
5
2
12
5.5
W
Inara
jelxx
Inara
1
1
10
6
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,316
Damage
171,310
171,310
Taken
94,316
55,936
Shielding
52,869
63,381
Healing
75,886
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
40,989
28,038
0
3,798
18,977
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Octavia
20,119
20,119
1,557
1,227
23,031
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
11,661
8,970
50,389
5,208
21,202
4,357
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Makoa
NazaAlien
Makoa
15,185
14,297
0
1,677
55,886
14,270
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Lian
72,132
69,012
0
624
28,220
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
22,000
22,000
0
2,277
48,519
36,509

Level 1

W
10,003
10,003
61,203
4,518
8,240
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Torvald
fotis30000
Torvald
23,831
17,591
1,038
165
13,200
44,481
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Inara
jelxx
Inara
24,355
20,470
0
4,540
25,679
8,388
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
25,351
24,451
0
1,046
22,672
800
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role