Player Matchup

Dredge
Dredge
Silver I
Deckartz
Dredge
Silver I
Level 999
Champion Stats
82W - 80L
1,565 SR
Queue Stats
1,003W - 960L
1,510 Elo+
Party 2
Fernando
Fernando
Silver II
Sepultero
Fernando
Silver II
Level 397
Champion Stats
24W - 18L
1,692 SR
Queue Stats
31W - 33L
1,491 Elo+
Party 2
Koga
Koga
Platinum IV
SkArLeThZ
Koga
Platinum IV
Level 999
Champion Stats
407W - 286L
1,662 SR
Queue Stats
1,248W - 1,208L
1,530 Elo+
Party 2
Ying
Ying
Silver III
lokita31
Ying
Silver III
Level 738
Champion Stats
227W - 205L
1,596 SR
Queue Stats
435W - 442L
1,489 Elo+
Party 2
Moji
Moji
Qualifying
noobxlong
Moji
Qualifying
Level 56
Champion Stats
2W - 4L
1,542 SR
Queue Stats
4W - 7L
1,344 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 638
1,611 SR
1,473 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 460
1,666 SR
1,436 Elo+
Terminus
Terminus
Silver I
Champion337
Terminus
Silver I
Level 725
Champion Stats
3W - 4L
1,544 SR
Queue Stats
42W - 43L
1,423 Elo+
Solo
Jenos
Jenos
Gold III
ShadySm0ke
Jenos
Gold III
Level 642
Champion Stats
102W - 90L
1,651 SR
Queue Stats
878W - 886L
1,438 Elo+
Solo
Atlas
Atlas
Silver II
Sleep4382
Atlas
Silver II
Level 47
Champion Stats
15W - 18L
1,580 SR
Queue Stats
24W - 28L
1,400 Elo+
Party 1
Cassie
Cassie
Silver II
XeroTes
Cassie
Silver II
Level 795
Champion Stats
18W - 19L
1,584 SR
Queue Stats
372W - 345L
1,453 Elo+
Solo
Lex
Lex
Gold IV
jodav18800
Lex
Gold IV
Level 91
Champion Stats
4W - 2L
1,969 SR
Queue Stats
84W - 85L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
Deckartz
Dredge
59
6 / 11 / 5
2,338
213
91,467
40,059
4,661
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 2.

Level 2

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.

Level 4

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 4.8s.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Fernando
Sepultero
Fernando
55
3 / 9 / 11
2,815
256
43,741
110,434
97,198
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Koga
59
14 / 16 / 5
2,578
234
82,295
52,622
0
Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Ying
46
2 / 6 / 15
2,313
210
5,800
28,505
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 16%.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Moji
24
3 / 14 / 5
2,206
201
31,890
51,085
13,659

Level 1

Level 2

Level 2

Level 5

Level 5

Level 1

Bans
WilloImani
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanAzaan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Champion337
Terminus
59
13 / 4 / 10
3,660
333
58,670
81,384
0
We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 25% increased Healing while at or below 50% Health.

Level 5

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 10%.

Level 1

Abomination

Abomination

Calamity Blast

Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.

Level 3

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Playing God

Playing God

Power Siphon

Heal for 25% of the damage Absorbed by Power Siphon.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Jenos
59
2 / 6 / 26
3,489
317
28,037
22,618
7,955
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.8s.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Atlas
Sleep4382
Atlas
11
12 / 5 / 9
3,626
330
49,182
71,985
0
Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1s.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Cassie
XeroTes
Cassie
58
13 / 7 / 15
3,354
305
67,502
35,143
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 10%.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 375.

Level 5

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

58
16 / 4 / 17
3,848
350
79,314
44,063
0
Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 10%.

Level 1

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 42s
Objective Time
11m 10s
69
Kill Participation
133
28
Kills
56
56
Deaths
26
41
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Terminus
Champion337
Terminus
13
4
10
4.5
L
Dredge
Deckartz
Dredge
6
11
5
0.77
L
Fernando
Sepultero
Fernando
3
9
11
0.94
W
Jenos
2
6
26
2.5
L
Koga
14
16
5
1.03
W
Atlas
Sleep4382
Atlas
12
5
9
3.3
W
Cassie
XeroTes
Cassie
13
7
15
2.93
W
16
4
17
6.13
L
Ying
2
6
15
1.58
L
Moji
3
14
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

255,193
Damage
282,705
282,705
Taken
255,193
115,518
Shielding
7,955
125,156
Healing
153,864
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Terminus
Champion337
Terminus
58,670
30,187
0
26,437
81,384
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Dredge
Deckartz
Dredge
91,467
66,057
0
0
40,059
4,661
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Fernando
Sepultero
Fernando
43,741
29,418
0
2,933
110,434
97,198
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Jenos
28,037
17,710
95,667
9,276
22,618
7,955
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Koga
82,295
69,135
0
679
52,622
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Atlas
Sleep4382
Atlas
49,182
49,182
0
8,753
71,985
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Cassie
XeroTes
Cassie
67,502
58,210
0
10,072
35,143
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
79,314
77,131
0
3,659
44,063
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Ying
5,800
5,800
91,957
15,708
28,505
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Moji
31,890
29,458
2,019
11,860
51,085
13,659

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role