Player Matchup
VS
Match Stats

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

Just Believe!
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Antics
Weapon
Increase your Reload Speed by 20%.
Level 4

Flitter
Flutter
Reduce the Cooldown of Flutter by 3s.
Level 5

Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 3.2s.
Level 4

Sparkle
Dead Zone
Increase the duration of Dead Zone by 0.6s.
Level 1

Nightshade
Dead Zone
Dead Zone damage is increased to 650.
Level 1

Watchtower
Siege Shield
Increase the Health of Siege Shield by 1000.
Level 4

Heavy Metal
Armor
Increase your maximum Health by 300.
Level 2

Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Level 3

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Level 3

Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Level 3

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Swift Jade
Valor
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Level 4

Present Arms
Presence
Heal for 100 after using Presence.
Level 1

Manifest Destiny
Grace
Increase the travel distance of Grace by 20 units.
Level 4

Divine Right
Grace
Gain 25% Movement Speed for 3s after using Grace.
Level 5

Eagle's Emerald
Valor
Generate 1 Ammo for each enemy hit with Valor.
Level 1

Alacrity
Grace
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
Level 1

Possession
Mending Spirits
Reduce your damage taken by 8% while Healing an ally with Mending Spirits.
Level 2

Incorporeal
Armor
Increase your maximum Health by 100.
Level 2

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Level 4

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 4s.
Level 5

Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Level 2

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Level 3

Determined Defense
Armor
Increase your maximum Health by 100.
Level 2

Snap To It
Reduce the time it takes to bring up Designated Sights by 20%.
Level 2

Fire and Maneuver
Armor
Increase your Movement Speed by 18% for 2.5s after getting a Killing Blow or Elimination.
Level 3

Interdiction
Weapon
Increase your maximum Ammo by 10.
Level 5

Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1

Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5

Depths of Despair
Reduce the damage you take by 4% for 2s after activating Conviction.
Level 1

Solemn Watch
Increase the distance traveled by Conviction by 6%.
Level 1

Tools of Salvation
Increase your maximum Health by 450.
Level 3

Eternal Strife
Using an ability above Ire threshold Heals you for 375.
Level 5

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1

Mystic Mastery
Armor
Increase your maximum Health by 150.
Level 3

Arcane Focus
Spirit Link
Heal for 60 every 1s while Spirit Linked to an ally.
Level 3

Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Level 3

Refreshing Break
Chain Heal
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Level 2

Aico Forces
Chain Heal
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Level 4

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Pilgrimage
Frostfire Glide
Increase the duration of FrostFire Glide by 0.5s.
Level 1

Permafrost
Frost Bomb
Increase the Projectile Speed of Frost Bomb by 6%.
Level 1

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Level 4

Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Level 4

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1

Sidereal
Weapon
Increase your maximum Health by 50.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.