Player Matchup

Io
Io
ImHellaSaucy
Io
Level 11
Champion Stats
3W - 1L
1,786 SR
Queue Stats
7W - 3L
1,626 Elo+
Party 2
Grover
Grover
Queen_Onyx07
Grover
Level 39
Champion Stats
13W - 17L
1,466 SR
Queue Stats
18W - 32L
1,308 Elo+
Party 1
Vora
Vora
ThatPandaMan
Vora
Level 33
Champion Stats
12W - 12L
1,579 SR
Queue Stats
44W - 57L
1,481 Elo+
Party 2
Ruckus
Ruckus
queendoc07
Ruckus
Level 31
Champion Stats
9W - 15L
1,452 SR
Queue Stats
28W - 57L
1,225 Elo+
Party 1
Tiberius
Tiberius
spazz231990
Tiberius
Level 58
Champion Stats
13W - 24L
1,310 SR
Queue Stats
33W - 60L
1,243 Elo+
Party 1
Team Averages
Level 34
1,519 SR
1,377 Elo+

VS

Team Averages
Level 27
1,635 SR
1,494 Elo+
Ying
Ying
Cemeterybabe863
Ying
Level 39
Champion Stats
111W - 92L
1,530 SR
Queue Stats
112W - 92L
1,460 Elo+
Solo
Tyra
Tyra
VI SH4RK VI7631
Tyra
Level 18
Champion Stats
8W - 0L
1,946 SR
Queue Stats
9W - 1L
1,818 Elo+
Solo
Grohk
Grohk
VastSnipes9706
Grohk
Level 38
Champion Stats
8W - 2L
1,550 SR
Queue Stats
51W - 56L
1,410 Elo+
Solo
Vora
Vora
firiflk
Vora
Level 25
Champion Stats
1W - 0L
1,649 SR
Queue Stats
9W - 10L
1,413 Elo+
Solo
Barik
Barik
suicidadeferro
Barik
Level 15
Champion Stats
1W - 1L
1,500 SR
Queue Stats
24W - 27L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
8
5 / 14 / 7
3,870
276
48,600
71,383
1,000
Full Moon

Full Moon

Lunar Leap

Gain a 200-Health Shield for 3s after activating Lunar Leap.

Level 2

Protectors

Protectors

Guardian Spirit

Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 2

Moonlight Garden

Moonlight Garden

Weapon

Generate 6% Moonlight for each enemy hit with Light Bow.

Level 3

Restored Faith

Restored Faith

Moonlight

Heal for 50 every time you Heal an ally with Moonlight.

Level 5

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Grover
23
0 / 16 / 15
3,657
261
27,747
96,417
6,635
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Barkskin

Barkskin

Armor

Increase your maximum Health by 375.

Level 5

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

14
11 / 15 / 2
4,285
306
77,794
69,852
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Ruckus
queendoc07
Ruckus
11
1 / 18 / 5
3,140
224
47,979
113,543
68,839
Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Regenerative Alloy

Regenerative Alloy

Emitter

Generate 15 Ammo every 1s while Emitter is active.

Level 3

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 1.4s.

Level 2

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 6% for 2s after using Missile Launcher.

Level 2

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Level 1

Tiberius
spazz231990
Tiberius
59
2 / 19 / 4
3,530
252
50,256
75,715
1,650
Charisma

Charisma

Armor

Increase your maximum Health by 150.

Level 3

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 45.

Level 3

Beast-Slayer

Beast-Slayer

Armor

Gain a 150-Health Shield for 3s after falling to or below 50% Health.

Level 3

Making the Cut

Making the Cut

Heavy Blade

Heal for 120 for each enemy hit by Heavy Blade.

Level 3

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
3
7 / 6 / 41
3,631
259
87,564
61,366
0
Harmony

Harmony

Shatter

Heal for 65% of the damage dealt by Shatter.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Disappear

Disappear

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

10
27 / 3 / 23
4,077
291
102,089
31,714
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

32
11 / 3 / 42
3,789
271
53,348
53,062
8,030
Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 750.

Level 5

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 8%.

Level 1

Totemic Rescue

Totemic Rescue

Armor

Gain a 150-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Phantom

Phantom

Ghost Walk

Heal for 500 over the duration of Ghost Walk.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Vora
firiflk
Vora
18
26 / 2 / 33
4,279
306
131,481
38,226
1,300
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 300 Shield for 5s after activating Tendril.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 8% for 3s after activating Tendril.

Level 2

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Level 1

5
11 / 5 / 33
3,451
247
52,428
68,008
67,050
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 8s
Objective Time
7m 13s
52
Kill Participation
254
19
Kills
82
82
Deaths
19
33
Assists
172
Player
Kills
Deaths
Assists
KDA
W
7
6
41
4.58
L
5
14
7
0.61
L
Grover
0
16
15
0.47
L
11
15
2
0.8
W
27
3
23
12.83
W
11
3
42
10.67
W
Vora
firiflk
Vora
26
2
33
21.25
L
Ruckus
queendoc07
Ruckus
1
18
5
0.19
L
Tiberius
spazz231990
Tiberius
2
19
4
0.21
W
11
5
33
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

252,376
Damage
426,910
426,910
Taken
252,376
78,124
Shielding
76,380
175,105
Healing
177,349
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
87,564
46,221
32,075
28,261
61,366
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
48,600
39,262
66,544
22,429
71,383
1,000
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Grover
27,747
24,682
41,850
30,837
96,417
6,635

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Level 1

L
77,794
52,472
0
6,881
69,852
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
102,089
64,534
0
3,220
31,714
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
53,348
40,206
36,411
33,208
53,062
8,030
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Vora
firiflk
Vora
131,481
96,082
2,903
13,760
38,226
1,300
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Ruckus
queendoc07
Ruckus
47,979
38,094
0
398
113,543
68,839
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Tiberius
spazz231990
Tiberius
50,256
31,826
1,072
5,094
75,715
1,650

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
52,428
52,428
3,920
23,591
68,008
67,050
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role