Player Matchup
VS
Match Stats

A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3

Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4

Eureka Moment
Weapon
Generate 1 ammo for every -400 explosive damage done.
Level 2

From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2

Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4

Level 1

Gift-Giver
Healing Potion
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Level 2

Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Level 2

Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Level 3

From Above
Weightless
Reduces the Cooldown of Weightless by 3s.
Level 5

Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Level 3

Combat Medic
Weapon
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
Level 1

Revenant
Armor
Increase your maximum Health by 200.
Level 4

Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Level 2

Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 16%.
Level 2

Ebon Dynamo
Weapon
Increase your maximum Ammo by 4.
Level 2

Umbral Gait
Weapon
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Level 5

Level 1

Incinerate
Fireball
Reduce the Cooldown of Fireball by 0.9s.
Level 2

Safe Travel
Charge
Gain a 300-Health Shield for 3s after you use Charge.
Level 2

Immovable Object
Armor
Increase your Healing received from others by 25% while at or below 50% Health.
Level 5

Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3

Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Dance with Fate
Tendril
Reduce the cooldown of Tendril by 2.4s.
Level 4

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Level 1

New Purpose
Armor
Increase your maximum Health by 200.
Level 4

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 10 per stack.
Level 1

A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Life Unlived
Second Chance
Heal for an additional 600 when using Second Chance.
Level 4

Lost Legacy
Stasis Field
Heal for 240 every 1s for 3s after activating Stasis Field.
Level 3

Old Wounds
Armor
Increase your maximum Health by 300.
Level 2

No One Escapes
Setback
Enemies hit by Setback are Rewound 1.5s further into the past.
Level 5

Continuum Shift
Second Chance
Second Chance sends you 0.4s further into the past.
Level 1

Unstable Fissure
Second Chance
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
Level 1

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Level 2

The Fear
Trigger Discipline
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Level 4

Night Watch
Trigger Discipline
Generate 8 Ammo when you activate Trigger Discipline.
Level 2

Never Look
Armor
Increase your maximum Health by 200.
Level 4

Red Room
Trigger Discipline
Increase your Movement Speed by 12% while in Automatic fire mode.
Level 3

Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1

Level 1

Level 4

Level 3

Level 2

Level 5

Level 1

Locked and Loaded
Weapon
Increase your maximum Ammo by 4.
Level 2

Turn The Table
Nade Launcher
Heal for 60 for each enemy hit with Nade Launcher.
Level 1

Survivalist
Armor
Increase your maximum Health by 200.
Level 4

Napalm
Fire Bomb
Activating Fire Bomb heals you for 400 over 2s.
Level 4

Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 2s.
Level 4

Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1

Run and Gun
Hustle
Regenerate 4 Ammo every 1s while using Hustle.
Level 2

Scramble
Hustle
Reduce damage taken by 12% while using Hustle.
Level 4

Hot Potato
Frag Grenade
Reduce the cook time of Frag Grenade by 20%.
Level 2

Second Wind
Hustle
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Level 3

Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Level 4

Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.