Player Matchup
VS
Match Stats

Heavy Metal
Armor
Increase your maximum Health by 750.
Level 5

Indomitable
Armor
Gain 50% Lifesteal.
Level 5

Trebuchet
Siege Shield
Generate 4 Ammo after activating Siege Shield.
Level 2

Fervor
Armor
Increase your maximum Ammo by 1.
Level 1

War Machine
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2

Level 1

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Safe Travel
Charge
Gain a 600-Health Shield for 3s after you use Charge.
Level 4

Launch
Charge
Increase the travel distance of Charge by 15%.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Level 3

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Elusive
Nether Step
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Level 5

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 5%.
Level 1

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

Bullseye
Weapon
Reduce your active Cooldowns by 40% when you get an Elimination.
Level 4

Swagger
Armor
Increase your maximum Health by 100.
Level 2

Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Level 1

Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 3s.
Level 5

Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Level 3

Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1

Intense Training
Dodge Roll
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Level 2

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5

Kinetics
Blast Shot
Generate 1 Ammo for each enemy hit by Blast Shot.
Level 1

Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 50%.
Level 5

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2

Big Game
Disengage
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
Level 1

Burning Oath
Kindle Soul
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Level 3

Conviction
Pyre Strike
Increase the Stun duration of Pyre Strike by 0.15s.
Level 1

Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Level 4

Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Level 2

Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 50%.
Level 5

Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1

End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Level 5

Deadly Pursuit
Form Swap
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Level 1

Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Level 1

Towering Presence
Armor
Increase the Health of your Ultimate Health pool by 1000.
Level 5

Deadly Predator
Weapon
Increase your maximum acid capacity by 24%.
Level 3

Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5

Harsh Training
Armor
Increase your maximum Health by 50.
Level 1

Memento
Weapon
Increase your maximum Ammo by 5.
Level 1

Something to Prove
Armor
Generate 40% Energy after falling to or below 50% Health.
Level 4

Wanted
Agility
Regenerate 16 Ammo every 1s while Agility is active.
Level 4

Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.