Player Matchup

Ash
Ash
Diamond II
 
Ash
Diamond II
Level 47
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ying
Ying
Diamond V
OneTrickYing
Ying
Diamond V
Level 105
Champion Stats
45W - 46L
1,650 SR
Queue Stats
138W - 137L
1,588 Elo+
Party 3
VII
VII
Masters
drunkschmuck
VII
Masters
Level 999
Champion Stats
57W - 42L
1,758 SR
Queue Stats
1,042W - 912L
1,696 Elo+
Party 2
Cassie
Cassie
Diamond III
eXari0Z_L2la
Cassie
Diamond III
Level 999
Champion Stats
1W - 3L
1,659 SR
Queue Stats
161W - 120L
1,688 Elo+
Party 3
Inara
Inara
Diamond V
notmosabtamimi
Inara
Diamond V
Level 141
Champion Stats
13W - 13L
1,721 SR
Queue Stats
263W - 244L
1,682 Elo+
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 458
1,658 SR
1,631 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 438
1,686 SR
1,665 Elo+
Atlas
Atlas
Diamond IV
BotTdmMain
Atlas
Diamond IV
Level 258
Champion Stats
3W - 2L
1,754 SR
Queue Stats
178W - 178L
1,676 Elo+
Solo
Rei
Rei
Diamond II
MentalillZombi
Rei
Diamond II
Level 120
Champion Stats
104W - 101L
1,656 SR
Queue Stats
328W - 286L
1,642 Elo+
Party 1
Ruckus
Ruckus
Diamond III
Strüpwafel
Ruckus
Diamond III
Level 762
Champion Stats
12W - 23L
1,526 SR
Queue Stats
631W - 632L
1,597 Elo+
Solo
Androxus
Androxus
Platinum III
SweetDreamEuTTV
Androxus
Platinum III
Level 52
Champion Stats
2W - 0L
1,843 SR
Queue Stats
128W - 93L
1,712 Elo+
Party 1
Imani
Imani
Diamond II
wolfighter
Imani
Diamond II
Level 999
Champion Stats
88W - 86L
1,652 SR
Queue Stats
2,243W - 2,205L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ash
 
Ash
31
1 / 4 / 4
1,493
213
47,321
51,433
20,984
Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Level 1

39
0 / 2 / 3
1,750
250
1,460
20,139
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

58
4 / 7 / 1
1,517
217
36,275
37,185
1,050
Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Cassie
59
0 / 5 / 3
1,339
191
38,570
38,456
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 15%.

Level 3

Kinetics

Kinetics

Blast Shot

Generate 1 Ammo for each enemy hit by Blast Shot.

Level 1

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

40
2 / 4 / 2
1,655
236
34,829
83,563
16,395
Crag

Crag

Impasse

Heal for 300 after activating Impasse.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bans
PipMakoa
Team 1 Score

0

VS

Team 2 Score

4

Bans
FernandoKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
55
2 / 2 / 5
2,235
319
30,137
57,132
0
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

52
1 / 2 / 9
2,490
356
17,405
15,426
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.4s.

Level 4

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Ruckus
58
1 / 1 / 12
2,438
348
44,844
48,243
51,484
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Nanotechnology

Nanotechnology

Emitter

Heal for 50 every 1s while Emitter is active.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Androxus
35
13 / 1 / 3
2,541
363
57,308
29,111
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Imani
59
5 / 1 / 4
2,333
333
81,082
8,543
400
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 20%.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Elemental Barrier

Elemental Barrier

Elemental Shift

Heal for 100 after using Elemental Shift.

Level 2

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 25% for 2s after activating Elemental Shift.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 36s
Objective Time
7m 4s
20
Kill Participation
55
7
Kills
22
22
Deaths
7
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ash
 
Ash
1
4
4
0.75
W
Atlas
2
2
5
2.25
W
1
2
9
2.75
L
0
2
3
0.75
W
Ruckus
1
1
12
7
W
Androxus
13
1
3
14.5
L
4
7
1
0.64
L
Cassie
0
5
3
0.3
L
2
4
2
0.75
W
Imani
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

158,455
Damage
230,776
230,776
Taken
158,455
38,429
Shielding
51,884
135,777
Healing
128,133
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ash
 
Ash
47,321
40,463
0
828
51,433
20,984
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Atlas
30,137
30,137
0
9,605
57,132
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
17,405
17,045
88,496
10,879
15,426
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
1,460
1,460
113,140
11,993
20,139
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Ruckus
44,844
33,015
0
13,913
48,243
51,484
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Androxus
57,308
44,460
0
4,172
29,111
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
36,275
35,499
0
1,254
37,185
1,050
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Cassie
38,570
31,523
0
2,982
38,456
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
34,829
31,678
0
5,580
83,563
16,395
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Imani
81,082
61,126
0
1,068
8,543
400
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role