Player Matchup
VS
Match Stats

Watchful
Armor
Reduce all active Cooldowns by 30% after getting an Elimination.
Level 3

Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Elusive
Nether Step
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Level 5

Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Level 4

Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1

Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 3s.
Level 5

Mirage
Withdraw
Reduce the Cooldown of Withdraw by 1.2s.
Level 2

Strike True
Crippling Arrow
Heal for 210 after hitting an enemy with Crippling Arrow.
Level 3

Bullseye
Weapon
Reduce your active Cooldowns by 30% when you get an Elimination.
Level 3

Windwall
Rapid Shot
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Level 2

Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1

Inner Fire
Kindle Soul
Generate 5 Ammo after Healing an ally with Kindle Soul.
Level 5

Incandescent Being
Armor
Increase your maximum Health by 200.
Level 4

Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Level 1

Ruthless
Armor
Decrease the rate of Wrath decay by 10%.
Level 1

Burning Oath
Kindle Soul
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Level 4

Exterminate
Pyre Strike
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
Level 1

Eclipse
Void Grip
Heal for 50 every 1s while using Void Grip.
Level 1

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Falling Star
Void Grip
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 2

Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 6s.
Level 5

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 50%.
Level 5

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1

Unseen Eyes
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Level 3

Folk Tales
Increase your maximum Health by 50.
Level 1

Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Level 5

Betrayal
Reduce the Cooldown of Savage Tear by 0.5s.
Level 1

Essence Drain
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Level 5

Empowered Curse
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Propel
Thrust
Restore 50% of your maximum Booster fuel after using Thrust.
Level 5

Fuel Tank
Armor
Increase your Booster fuel capacity by 30%.
Level 3

Thrill of the Hunt
Thrust
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Level 1

Altitude
Armor
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Level 1

Rain of Fire
Thrust
Consume 75% less Booster fuel for 5s after using Thrust.
Level 5

Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1

Dreadnought
Armor
Increase your maximum Health by 250.
Level 5

Heave Away
Broadside
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Level 2

Reckless Barrage
Broadside
Heal for 50 for each enemy hit by Broadside.
Level 1

Hangman's Ire
Armor
Gain a 750-Health Shield after dropping to or below 50% Health.
Level 5

Sea Dogs
Armor
Increase the Healing you receive by 10% while at or below 50% Health.
Level 2

Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1

Abyss Walker
Nether Step
Heal for 120 after activating Nether Step.
Level 3

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 60%.
Level 3

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 40%.
Level 2

Headstrong
Armor
Increase your maximum Health by 100.
Level 2

Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 3.
Level 3

Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 6s.
Level 5

Level 1

Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Level 5

Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5

Unholy Flight
Death Wings
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Level 1

Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 18%.
Level 3

Sheer Ascent
Death Wings
Increase vertical movement of Death Wings by 5%.
Level 1

Maelstrom of Carnage
Swarm
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.