Player Matchup

Saati
Saati
CiberBull
Saati
Level 84
Champion Stats
15W - 20L
1,510 SR
Queue Stats
144W - 150L
1,522 Elo+
Party 2
Fernando
Fernando
MyNewGateWill
Fernando
Level 20
Champion Stats
8W - 6L
1,561 SR
Queue Stats
14W - 18L
1,475 Elo+
Party 1
Octavia
Octavia
ScaredPandaFR
Octavia
Level 108
Champion Stats
10W - 8L
1,462 SR
Queue Stats
83W - 93L
1,509 Elo+
Solo
Koga
Koga
yuki256le
Koga
Level 135
Champion Stats
3W - 0L
1,653 SR
Queue Stats
174W - 181L
1,529 Elo+
Party 1
Jenos
Jenos
Бладскуллар
Jenos
Level 181
Champion Stats
1W - 1L
1,322 SR
Queue Stats
51W - 44L
1,560 Elo+
Party 2
Team Averages
Level 106
1,502 SR
1,519 Elo+

VS

Team Averages
Level 79
1,566 SR
1,534 Elo+
Rei
Rei
KepDokrore
Rei
Level 43
Champion Stats
1W - 2L
1,541 SR
Queue Stats
72W - 75L
1,529 Elo+
Party 3
Raum
Raum
ShiKumiKumi
Raum
Level 93
Champion Stats
4W - 6L
1,696 SR
Queue Stats
275W - 264L
1,582 Elo+
Solo
Buck
Buck
maxkrvsk
Buck
Level 54
Champion Stats
21W - 17L
1,584 SR
Queue Stats
117W - 106L
1,585 Elo+
Solo
Kinessa
Kinessa
ringlen
Kinessa
Level 158
Champion Stats
27W - 33L
1,531 SR
Queue Stats
180W - 171L
1,529 Elo+
Party 3
Vora
Vora
sitter013
Vora
Level 46
Champion Stats
10W - 14L
1,476 SR
Queue Stats
57W - 58L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
CiberBull
Saati
31
7 / 12 / 20
3,737
234
100,382
58,870
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Fernando
MyNewGateWill
Fernando
7
9 / 7 / 20
4,356
272
59,399
117,378
55,626
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 40% while using Shield.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Octavia
44
13 / 7 / 14
3,875
242
92,907
42,271
400
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Koga
59
27 / 8 / 12
4,517
282
98,082
39,677
0
Tenacious

Tenacious

Shadow Step

Heal for 40 after activating Shadow Step.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Gale Storm

Gale Storm

Skewer

Generate 50% Energy after earning a Killing Blow with Skewer.

Level 4

Guild Tactics

Guild Tactics

Skewer

Heal for 640 after hitting at least one enemy with Skewer.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

57
9 / 5 / 41
4,942
309
45,231
29,702
10,864
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
17
3 / 10 / 17
3,039
190
38,647
55,651
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 0.6s.

Level 2

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

36
8 / 16 / 7
3,382
211
57,616
177,014
6,646
Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 2.4s.

Level 4

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 200 after activating Soul Harvest.

Level 2

Abyssal Connections

Abyssal Connections

Ignition

Gain a 300-Health Shield for 3s after activating Ignition.

Level 3

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Buck
18
1 / 16 / 7
2,236
140
31,320
55,504
0
Bully

Bully

Net Shot

Gain 12% Lifesteal against targets Slowed by Net Shot.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 5%.

Level 1

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 4s.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Kinessa
ringlen
Kinessa
49
11 / 14 / 4
2,992
187
71,326
51,749
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.

Level 3

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 80%.

Level 4

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 2.

Level 2

Restore

Restore

Transporter

Heal for 18% of your maximum Health after Teleporting with Transporter.

Level 3

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Vora
24
16 / 9 / 8
3,397
212
88,989
56,083
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

False Idol

False Idol

Armor

Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 1s
Objective Time
4m 1s
172
Kill Participation
82
65
Kills
39
39
Deaths
65
107
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Saati
CiberBull
Saati
7
12
20
1.42
L
3
10
17
1.15
W
Fernando
MyNewGateWill
Fernando
9
7
20
2.71
W
Octavia
13
7
14
2.86
L
8
16
7
0.72
L
Buck
1
16
7
0.28
L
Kinessa
ringlen
Kinessa
11
14
4
0.93
L
Vora
16
9
8
2.22
W
Koga
27
8
12
4.13
W
9
5
41
5.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

396,001
Damage
287,898
287,898
Taken
396,001
66,890
Shielding
6,646
220,724
Healing
129,569
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Saati
CiberBull
Saati
100,382
88,172
0
871
58,870
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
38,647
38,398
46,702
33,412
55,651
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Fernando
MyNewGateWill
Fernando
59,399
47,108
0
11,797
117,378
55,626
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Octavia
92,907
89,467
4,364
9,870
42,271
400
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 2

Level 1

L
57,616
39,727
530
17,863
177,014
6,646

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
Buck
31,320
28,222
0
7,295
55,504
0
L
Kinessa
ringlen
Kinessa
71,326
60,685
0
8,181
51,749
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Vora
88,989
58,409
0
15,586
56,083
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Koga
98,082
86,004
0
5,128
39,677
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
45,231
26,503
170,522
18,172
29,702
10,864
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role