Player Matchup

VII
VII
Diamond IV
Drcamaleon
VII
Diamond IV
Level 999
Champion Stats
67W - 84L
1,569 SR
Queue Stats
1,423W - 1,345L
1,600 Elo+
Party 3
Barik
Barik
Platinum III
RxndomHero
Barik
Platinum III
Level 999
Champion Stats
4W - 15L
1,377 SR
Queue Stats
491W - 457L
1,590 Elo+
Solo
Mal'Damba
Mal'Damba
Diamond IV
Thomary
Mal'Damba
Diamond IV
Level 999
Champion Stats
35W - 27L
1,664 SR
Queue Stats
345W - 329L
1,606 Elo+
Party 3
Azaan
Azaan
Diamond V
Ønoxψ
Azaan
Diamond V
Level 999
Champion Stats
33W - 35L
1,670 SR
Queue Stats
1,059W - 927L
1,655 Elo+
Party 4
Saati
Saati
Diamond V
žékø
Saati
Diamond V
Level 72
Champion Stats
4W - 7L
1,640 SR
Queue Stats
139W - 114L
1,657 Elo+
Party 4
Team Averages
Diamond V
Diamond V
Average Tier
Level 814
1,584 SR
1,621 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 475
1,711 SR
1,634 Elo+
Inara
Inara
Diamond IV
BrightWard
Inara
Diamond IV
Level 279
Champion Stats
1W - 1L
1,500 SR
Queue Stats
90W - 84L
1,630 Elo+
Party 2
Lian
Lian
Diamond II
DillionBrooks
Lian
Diamond II
Level 295
Champion Stats
18W - 9L
1,752 SR
Queue Stats
658W - 615L
1,648 Elo+
Party 2
Jenos
Jenos
Platinum IV
Pocoyooh
Jenos
Platinum IV
Level 585
Champion Stats
18W - 9L
1,732 SR
Queue Stats
291W - 245L
1,641 Elo+
Solo
Atlas
Atlas
Platinum II
SaintLong
Atlas
Platinum II
Level 999
Champion Stats
63W - 47L
1,699 SR
Queue Stats
1,334W - 1,271L
1,587 Elo+
Party 1
Pip
Pip
Diamond IV
SırıusDEMON
Pip
Diamond IV
Level 215
Champion Stats
14W - 4L
1,874 SR
Queue Stats
227W - 184L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
5 / 12 / 18
2,819
188
73,144
64,126
6,640
Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 5% Health.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 25%.

Level 5

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Barik
58
6 / 7 / 10
2,977
198
66,489
71,744
71,285
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Mal'Damba
Thomary
Mal'Damba
57
0 / 5 / 16
3,108
207
14,707
26,596
0
Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 50.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Azaan
Ønoxψ
Azaan
59
10 / 8 / 10
3,244
216
97,451
145,303
40,304
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Saati
žékø
Saati
44
14 / 9 / 14
3,759
251
120,975
69,993
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Bans
KhanMakoa
Team 1 Score

3

VS

Team 2 Score

4

Bans
FernandoImani
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
54
5 / 9 / 9
3,591
239
60,948
99,465
20,830
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

50
16 / 5 / 9
4,431
295
137,027
45,937
0
Superiority

Superiority

Armor

Increase your maximum Ammo by 4.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 60 for each enemy hit with Valor.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Bloodline

Bloodline

Grace

Generate 3 Ammo after using Grace.

Level 3

Eagle's Emerald

Eagle's Emerald

Valor

Generate 3 Ammo for each enemy hit with Valor.

Level 3

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Jenos
Pocoyooh
Jenos
57
4 / 7 / 26
4,414
294
30,408
33,619
12,623
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Atlas
SaintLong
Atlas
59
4 / 9 / 6
3,266
218
49,937
118,899
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Steady Arm

Steady Arm

Setback

Generate 2 Ammo after hitting an enemy with Setback.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

56
12 / 5 / 15
3,940
263
99,442
74,846
0
Sprint

Sprint

Weightless

Increase your jump speed by an additonal 10% while using Weightless.

Level 1

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Moxie

Moxie

Armor

Increase your Healing received by 18% while at or below 50% Health.

Level 3

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 2s.

Level 5

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 52s
Objective Time
7m 14s
103
Kill Participation
106
35
Kills
41
41
Deaths
35
68
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Inara
5
9
9
1.06
W
16
5
9
4.1
L
5
12
18
1.17
W
Jenos
Pocoyooh
Jenos
4
7
26
2.43
L
Barik
6
7
10
1.57
W
Atlas
SaintLong
Atlas
4
9
6
0.78
W
12
5
15
3.9
L
Mal'Damba
Thomary
Mal'Damba
0
5
16
1.6
L
Azaan
Ønoxψ
Azaan
10
8
10
1.88
L
Saati
žékø
Saati
14
9
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

372,766
Damage
377,762
377,762
Taken
372,766
118,229
Shielding
33,453
220,949
Healing
217,329
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
60,948
54,447
0
7,982
99,465
20,830
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
137,027
136,377
2,323
5,770
45,937
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

Level 2

L
73,144
72,004
0
627
64,126
6,640
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

W
Jenos
Pocoyooh
Jenos
30,408
19,588
134,850
13,518
33,619
12,623
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
Barik
66,489
66,489
0
18,862
71,744
71,285
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Atlas
SaintLong
Atlas
49,937
49,937
0
9,635
118,899
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
99,442
92,885
23,831
19,420
74,846
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Mal'Damba
Thomary
Mal'Damba
14,707
4,412
153,458
12,967
26,596
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Azaan
Ønoxψ
Azaan
97,451
78,249
0
34,274
145,303
40,304
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Saati
žékø
Saati
120,975
106,568
0
761
69,993
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role