Player Matchup
VS
Match Stats

Spritely
Flutter
Reduce your damage taken by 10% for 3s after activating Flutter.
Level 2

Just Believe!
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Hummingbird
Flutter
Generate 1 Ammo after activating Flutter.
Level 1

Flora
Armor
Increase your maximum Health by 150.
Level 3

Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 4s.
Level 5

Nightshade
Dead Zone
Dead Zone damage is increased to 650.
Level 1

Smithereens
Explosive Flask
Generate 2 Ammo for each enemy hit by Explosive Flask.
Level 2

Sprint
Weightless
Increase your jump speed by an additonal 10% while using Weightless.
Level 1

Shrewd Move
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 3s.
Level 5

Escape Artist
Weightless
Increase the duration of Weightless by 1.2000000000000002s.
Level 3

Catalyst
Explosive Flask
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
Level 1

Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4

Winddancer
Protection
Increase the Movement Speed of your Protection target by 30% for 2s.
Level 3

Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Glyph of Health
Armor
Increase your maximum Health by 300.
Level 2

Eldritch Speed
Recharge
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Level 3

Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Encouragement
Armor
Reduce your active Cooldowns by 4s after getting an Elimination.
Level 4

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4

Squadron
Illusion
Increase the Health of each of your Illusions by 200.
Level 2

Brittle
Shatter
Reduce the Cooldown of Shatter by 2s.
Level 4

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1

Steadfast
Armor
Increase your maximum Health by 600.
Level 4

Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Well-Stocked
Oppressor Mine
Activating Oppressor Mine generates 12 Ammo.
Level 4

Calibrate
Weapon
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Level 2

Power Supply
Armor
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Level 2

Restore
Transporter
Heal for 30% of your maximum Health after Teleporting with Transporter.
Level 5

Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Level 2

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Opulence
Missile Launcher
Heal 60 health for each player hit by Missile Launcher.
Level 1

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5

Nanotechnology
Emitter
Heal for 150 every 1s while Emitter is active.
Level 3

Refraction
Emitter
Reduce the Cooldown of Emitter by 2s.
Level 2

Fuel Reserves
Advance
Increase the travel distance of Advance by 28%.
Level 4

Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1

Street Cred
Armor
Increase your maximum Health by 200.
Level 4

Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3

Walk it Off
Prowl
Heal for 40 every 1s while Prowl is active.
Level 1

Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5

Persistence
Armor
Reduce the damage you take by 8% while at or below 40% Health.
Level 2

Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1

Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 3.2s.
Level 4

Fervor
Armor
Increase your maximum Ammo by 1.
Level 1

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Level 3

Indomitable
Armor
Gain 30% Lifesteal.
Level 3

Battlement
Siege Shield
Increase the duration of Siege Shield by 2.4s.
Level 4

Battering Ram
Shoulder Bash
Reduce your damage taken by 75% while using Shoulder Bash.
Level 1

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Space Jam
Stellar Wind
Increase your jump height by 12% while using Stellar Wind.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.