Player Matchup
VS
Match Stats

Piety
Heal for 225 after activating Conviction.
Level 3

Solemn Watch
Increase the distance traveled by Conviction by 18%.
Level 3

Depths of Despair
Reduce the damage you take by 4% for 2s after activating Conviction.
Level 1

Eternal Strife
Using an ability above Ire threshold Heals you for 225.
Level 3

Tools of Salvation
Increase your maximum Health by 750.
Level 5

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4

Lorentz Configuration
Weapon
Increase your maximum Ammo by 10%.
Level 1

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Level 5

Cavalier
Armor
Increase your maximum Health by 150.
Level 1

Incinerate
Fireball
Reduce the Cooldown of Fireball by 0.45s.
Level 1

Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3

Safe Travel
Charge
Gain a 750-Health Shield for 3s after you use Charge.
Level 5

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Wanted
Agility
Regenerate 20 Ammo every 1s while Agility is active.
Level 5

Raw Talent
Agility
Increase the Movement Speed boost of Agility by 16%.
Level 4

Harsh Training
Armor
Increase your maximum Health by 50.
Level 1

Trigger Happy
Weapon
Increase your Healing received by 5% while firing your SMGs.
Level 1

Memento
Weapon
Increase your maximum Ammo by 20.
Level 4

Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1

Flak Jacket
Armor
Increase your maximum Health by 200.
Level 4

Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Level 2

XL Mag
Weapon
Increase your maximum Ammo by 2.
Level 1

Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4

Predator
Iron Sights
Gain 20% Lifesteal while using Iron Sights.
Level 4

Shrapnel
Frag Grenade
Increase the radius of Frag Grenade's explosion by 40%.
Level 1

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2

Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3

Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4

Grizzled
Armor
Increase your maximum Health by 200.
Level 4

Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 40%.
Level 2

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Incandescent Being
Armor
Increase your maximum Health by 200.
Level 4

Pyretic Dynamo
Weapon
Increase your maximum Ammo by 2.
Level 1

Inner Fire
Kindle Soul
Generate 1 Ammo after Healing an ally with Kindle Soul.
Level 1

Burning Oath
Kindle Soul
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Level 5

Ruthless
Armor
Decrease the rate of Wrath decay by 40%.
Level 4

Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1

Unchecked Power
Rift Slash
Increase the slow strength of the rift's pulses by 20%.
Level 4

Unyielding Advance
Increase Abyssal Fortress' Health by 400
Level 2

True Freedom
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Level 3

All Will Kneel
Rift Slash
Increase the Abyssal Rift's pulse area of effect by 36%.
Level 3

The Little Things
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 3

Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Elusive
Nether Step
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Level 5

Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 5%.
Level 1

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5

Metal March
Missile Launcher
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Level 3

Dampener
Armor
Increase your maximum Health by 450.
Level 3

No Chill
Weapon
Increase your Movement Speed while firing by 5%.
Level 1

Warden
Emitter
Increase the duration of Emitter by 3s.
Level 3

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
