Player Matchup
VS
Match Stats

Nature's Quickness
Vine
Increase your Movement Speed by 40% for 2s after using Vine.
Level 5

Barkskin
Armor
Increase your maximum Health by 150.
Level 2

Pick Up
Crippling Throw
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Level 4

Perennial
Blossom
Reduce the Cooldown of Blossom by 0.8s.
Level 2

Vine Grasp
Vine
Increase the range of Vine by 20%.
Level 2

Level 1

Watchful
Armor
Reduce all active Cooldowns by 20% after getting an Elimination.
Level 2

Vengeance
Defiance
Heal for 120 after hitting at least one enemy with Defiance.
Level 4

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Level 5

Elusive
Nether Step
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Level 2

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3

Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4

Eureka Moment
Weapon
Generate 1 ammo for every -400 explosive damage done.
Level 2

From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2

Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4

Level 1

Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 75.
Level 5

Crowd-Pleaser
Combat Trance
Generate 3 Ammo after activating Combat Trance.
Level 3

Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Level 2

World-traveler
Crouching Tigron
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Level 2

Flying Chakrams
Weapon
Increase your maximum Ammo by 3.
Level 3

Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1

Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 60.
Level 4

Sinister Allies
Armor
Increase your maximum Health by 150.
Level 1

Abyssal Connections
Ignition
Gain a 300-Health Shield for 3s after activating Ignition.
Level 3

Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 24%.
Level 3

Fanning the Flames
Juggernaut
Gain a 600-Health Shield for 3s after activating Juggernaut.
Level 4

Enforcer
Juggernaut
Reduce your damage taken by 40% while using Juggernaut.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Interdiction
Weapon
Increase your maximum Ammo by 8.
Level 4

Tactical Fire
Weapon
Generate 1 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Level 1

High Ground
Increase the jump strength of Octavia's Commanding Leap by 20%.
Level 4

Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 50% Health.
Level 5

Determined Defense
Armor
Increase your maximum Health by 50.
Level 1

Level 1

Rest and Relaxation
Weapon
Increase your maximum Ammo by 6.
Level 3

Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 21%.
Level 3

Desperate Defense
Envelop
Heal for 150 when you use Envelop.
Level 3

Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Level 2

Mystic Mastery
Armor
Increase your maximum Health by 200.
Level 4

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Red Room
Trigger Discipline
Increase your Movement Speed by 20% while in Automatic fire mode.
Level 5

Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1

Fragments
Armor
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Level 3

Never Look
Armor
Increase your maximum Health by 250.
Level 5

Unknown Caller
Weapon
Increase your Reload Speed by 5%.
Level 1

Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1

Regenerative Alloy
Emitter
Generate 10 Ammo every 1s while Emitter is active.
Level 2

Warden
Emitter
Increase the duration of Emitter by 4s.
Level 4

Refraction
Emitter
Reduce the Cooldown of Emitter by 4s.
Level 4

Nanotechnology
Emitter
Heal for 150 every 1s while Emitter is active.
Level 3

No Chill
Weapon
Increase your Movement Speed while firing by 10%.
Level 2

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.