Player Matchup
VS
Match Stats

Red Room
Trigger Discipline
Increase your Movement Speed by 12% while in Automatic fire mode.
Level 3

Pop Off
Explosive Dodge
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Level 1

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Level 3

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Level 4

Fragments
Armor
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Level 4

Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Unstoppable Force
Charge
Apply a Knockback of 400 to enemies hit by Charge.
Level 2

Safe Travel
Charge
Gain a 300-Health Shield for 3s after you use Charge.
Level 2

Dire Need
Shield
Increase your Movement Speed by 8% while using Shield.
Level 1

Cavalier
Armor
Increase your maximum Health by 750.
Level 5

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 15% while Stellar Wind is active.
Level 3

Lorentz Configuration
Weapon
Increase your maximum Ammo by 10%.
Level 1

Space Jam
Stellar Wind
Increase your jump height by 24% while using Stellar Wind.
Level 2

Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Napalm
Fire Bomb
Activating Fire Bomb heals you for 200 over 2s.
Level 2

Survivalist
Armor
Increase your maximum Health by 200.
Level 4

Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Locked and Loaded
Weapon
Increase your maximum Ammo by 8.
Level 4

Incensed
Fire Bomb
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Level 2

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Level 3

Venomous Gourd
Gourd
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Level 4

Pungent Gourd
Gourd
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Level 2

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 4s.
Level 5

Lighter Gourd
Gourd
Increase the Projectile Speed of Gourd by 10%.
Level 1

Level 1
Team 1 Score
1
VS
Team 2 Score
4

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1

Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3

Brand
Fireball
Heal for 200 for each enemy hit with Fireball.
Level 2

Fearless Leader
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Shred
Pounce
Reduce the Cooldown of Pounce by 2.5s.
Level 5

Walk it Off
Prowl
Heal for 80 every 1s while Prowl is active.
Level 2

Patch Up
Nine Lives
Heal for an additional 240 with Nine Lives.
Level 3

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 20%.
Level 2

Savagery
Pounce
Heal for 210 after using Pounce.
Level 3

Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1

Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5

Barkskin
Armor
Increase your maximum Health by 150.
Level 2

Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3

Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Level 4

Gentle Breeze
Blossom
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Level 1

Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1

Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 3s.
Level 5

Wanderlust
Armor
Increase your Movement Speed by 3%.
Level 1

Bullseye
Weapon
Reduce your active Cooldowns by 10% when you get an Elimination.
Level 1

Daring Escape
Rapid Shot
Increase your Movement Speed by 30% for 3s after Rapid Shot ends.
Level 3

Grounded
Rapid Shot
Regenerate 300 Health every 1s during while using Rapid Shot.
Level 5

Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1

Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5

Solemn Watch
Increase the distance traveled by Conviction by 6%.
Level 1

Indignation
Reduce the Cooldown of Conviction by 0.8s.
Level 2

Tools of Salvation
Increase your maximum Health by 300.
Level 2

Eternal Strife
Using an ability above Ire threshold Heals you for 375.
Level 5

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.