Player Matchup
VS
Match Stats

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Level 4

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Level 2

Ruthless Elegance
Obliteration
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Level 1

The Maw's Embrace
Weapon
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Level 4

False Idol
Armor
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Level 4

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Napalm
Fire Bomb
Activating Fire Bomb heals you for 100 over 2s.
Level 1

Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5

Incensed
Fire Bomb
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Level 2

Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 1.5s.
Level 3

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Dark Whisper
Shadow Travel
Increase your Movement Speed by 40% while Shadow Travel is active.
Level 5

Nether Siphon
Shadow Travel
Heal for 100 every 1s while using Shadow Travel.
Level 2

Blood Pact
Restore Soul
Heal for 140 every 1s while channeling Restore Soul.
Level 2

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Level 2

Level 1

Vigorous Defense
Bulwark
Heal for 125 every 1s while Bulwark is active.
Level 5

Open Fire!
Battle Shout
Generate 8 Ammo after activating Battle Shout.
Level 2

Platemail
Armor
Increase your maximum Health by 300.
Level 2

Martial Law
Commander's Grab
Generate 5 Ammo after activating Commander's Grab.
Level 1

Lifetaker
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1

Crag
Impasse
Heal for 300 after activating Impasse.
Level 2

Steadfast
Armor
Increase your maximum Health by 600.
Level 4

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 1.5s.
Level 3

Stone Bulwark
Earthen Guard
Heal for 84 every 1s while Earthen Guard is active.
Level 3

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 3s.
Level 3

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 4s.
Level 5

Flitter
Flutter
Reduce the Cooldown of Flutter by 1.2s.
Level 2

Sprouts
Seedling
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Level 2

Just Believe!
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Flora
Armor
Increase your maximum Health by 100.
Level 2

Nightshade
Dead Zone
Dead Zone damage is increased to 650.
Level 1

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Level 3

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5

Proximity
Advance
Reduce your damage taken by 12% for 3s after activating Advance.
Level 4

Dampener
Armor
Increase your maximum Health by 150.
Level 1

Refraction
Emitter
Reduce the Cooldown of Emitter by 2s.
Level 2

Air-Cooled
Advance
Heal for 240 after activating Advance.
Level 3

Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3

Pyre
Weapon
Increase your maximum Ammo by 15.
Level 1

Immovable Object
Armor
Increase your Healing received from others by 15% while at or below 50% Health.
Level 3

Looks That Kill
Fireball
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Level 3

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 2

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.