Player Matchup
VS
Match Stats

Burning Oath
Kindle Soul
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Level 2

Fire Siphon
Wings of Wrath
Heal for 150 for each enemy hit with Wings of Wrath.
Level 2

Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 30%.
Level 3

Ignition
Pyre Strike
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Level 4

Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Level 4

Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1

End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Level 4

Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Level 3

Collateral Damage
Form Swap
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Level 1

Deadly Predator
Weapon
Increase your maximum acid capacity by 24%.
Level 3

Out of Time
Hardening
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Level 4

Sight Begets Strength
Primal Vision
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
Level 1

Level 2

Level 4

Level 3

Level 3

Level 3

Level 1

Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5

Ninja
Hidden
Increase your Movement Speed by 5% while Hidden is active.
Level 1

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Level 3

Decrepify
Poison Bolts
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Level 4

Slip Away
Armor
Increase your Movement Speed by 14% while Out of Combat.
Level 2

Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 30% after getting an Elimination.
Level 3

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 10%.
Level 2

Abyss Walker
Nether Step
Heal for 120 after activating Nether Step.
Level 3

Elusive
Nether Step
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Level 5

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Team 1 Score
4
VS
Team 2 Score
2

Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Level 2

Headstrong
Armor
Increase your maximum Health by 150.
Level 3

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Level 3

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 40%.
Level 2

Restore
Transporter
Heal for 30% of your maximum Health after Teleporting with Transporter.
Level 5

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Mirage
Withdraw
Reduce the Cooldown of Withdraw by 1.2s.
Level 2

Wanderlust
Armor
Increase your Movement Speed by 12%.
Level 4

Swagger
Armor
Increase your maximum Health by 100.
Level 2

Bullseye
Weapon
Reduce your active Cooldowns by 50% when you get an Elimination.
Level 5

Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2

Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1

Future Generations
Chain Heal
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 2

Desperate Defense
Envelop
Heal for 100 when you use Envelop.
Level 2

Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Level 5

Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Level 5

Arcane Focus
Spirit Link
Heal for 20 every 1s while Spirit Linked to an ally.
Level 1

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Grizzled
Armor
Increase your maximum Health by 250.
Level 5

Escape Plan
Stealth
Heal for 100 after entering Stealth at or below 65% Health.
Level 1

Stalker
Stealth
Increase your Reload Speed by 50% while Stealth is active.
Level 5

Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 20%.
Level 1

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 3.
Level 3

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

What May Come
Tendril
Reduce the damage you take by 8% for 3s after activating Tendril.
Level 2

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 20 per stack.
Level 2

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 250 health.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 2

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.