Player Matchup
VS
Match Stats

Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Level 4

Harsh Training
Armor
Increase your maximum Health by 100.
Level 2

Gale Storm
Skewer
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Level 3

Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Level 2

Tenacious
Shadow Step
Heal for 160 after activating Shadow Step.
Level 4

Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 4.
Level 4

Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3

Trigger Control
Weapon
Reduce the maximum inaccuracy of your Pistol by 40%.
Level 5

Resourceful
Quick Switch
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Level 2

Cooled Mags
Quick Switch
Your inactive weapon generates 2 Ammo every 2s.
Level 1

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2

Grounded
Rapid Shot
Regenerate 240 Health every 1s during while using Rapid Shot.
Level 4

Mirage
Withdraw
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Level 3

Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Level 2

Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 2.4s.
Level 4

Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4

Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Level 5

Incandescent Being
Armor
Increase your maximum Health by 50.
Level 1

Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Level 1

Burning Oath
Kindle Soul
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Level 3

Light of Dawn
Kindle Soul
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Level 5

Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1
Team 1 Score
3
VS
Team 2 Score
4

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Safe Travel
Charge
Gain a 150-Health Shield for 3s after you use Charge.
Level 1

Cavalier
Armor
Increase your maximum Health by 750.
Level 5

Immovable Object
Armor
Increase your Healing received from others by 10% while at or below 50% Health.
Level 2

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Shred
Pounce
Reduce the Cooldown of Pounce by 2.5s.
Level 5

Patch Up
Nine Lives
Heal for an additional 80 with Nine Lives.
Level 1

Persistence
Armor
Reduce the damage you take by 8% while at or below 40% Health.
Level 2

Savagery
Pounce
Heal for 350 after using Pounce.
Level 5

On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 2s.
Level 2

Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1

Stylish Destruction
Explosive Personality
Increase your Air Control for 2s after using Explosive Personality by 20%.
Level 1

Creator's Claim
Armor
Increase your maximum Health by 150.
Level 3

Bouncing Betty
Explosive Personality
Heal for 30 for each use of Explosive Personality.
Level 1

Fire from Above
Explosive Personality
Increase the vertical movement from each use of Explosive Personality by 200%.
Level 5

Queen's Entrance
Explosive Personality
Increase the lateral movement from each use of Explosive Personality by 200%.
Level 5

Gotta Bounce
Explosive Personality
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
Level 1

Gun Deck
Weapon
Increase your maximum Ammo by 5.
Level 5

Heave Away
Broadside
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Level 1

Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 1.2s.
Level 1

Blow the Man Down
Harpoon
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Level 5

Cursed Weaponry
Harpoon
Generate 3 Ammo for each enemy hit by Harpoon.
Level 3

Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1

Unexpected Complications
Projection
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Level 2

Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1

Abyssal Shift
Projection
Reduce your damage taken by 24% while Projection is out.
Level 4

Extraplanar Power
Projection
Increase your Movement Speed by 24% for 3s after activating Projection.
Level 4

Unyielding Discipline
Projection
Reduce the Cooldown of Projection by 2s for each enemy hit by it.
Level 4

Stunning Visage
Projection
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
