Player Matchup

Jenos
Jenos
Hero_Again21
Jenos
Level 341
Champion Stats
24W - 18L
1,551 SR
Queue Stats
1,276W - 1,152L
1,505 Elo+
Party 2
Vora
Vora
LilMoonCat
Vora
Level 147
Champion Stats
92W - 63L
1,595 SR
Queue Stats
301W - 301L
1,480 Elo+
Party 2
Viktor
Viktor
PATHOSIS_
Viktor
Level 162
Champion Stats
10W - 16L
1,464 SR
Queue Stats
135W - 150L
1,436 Elo+
Party 1
Terminus
Terminus
Pathosis
Terminus
Level 257
Champion Stats
1W - 3L
1,454 SR
Queue Stats
56W - 65L
1,451 Elo+
Party 1
Pip
Pip
Texansss
Pip
Level 44
Champion Stats
4W - 4L
1,609 SR
Queue Stats
20W - 22L
1,456 Elo+
Party 1
Team Averages
Level 190
1,535 SR
1,465 Elo+

VS

Team Averages
Level 561
1,546 SR
1,502 Elo+
Kinessa
Kinessa
Anfricool
Kinessa
Level 333
Champion Stats
14W - 23L
1,480 SR
Queue Stats
116W - 105L
1,594 Elo+
Solo
Inara
Inara
Elforastero100
Inara
Level 544
Champion Stats
19W - 11L
1,625 SR
Queue Stats
253W - 261L
1,459 Elo+
Solo
Ying
Ying
Elie325837
Ying
Level 466
Champion Stats
1,547W - 1,535L
1,537 SR
Queue Stats
1,646W - 1,665L
1,469 Elo+
Solo
Barik
Barik
KAMICASE22
Barik
Level 999
Champion Stats
14W - 10L
1,540 SR
Queue Stats
774W - 773L
1,466 Elo+
Solo
Vora
Vora
demorY2K
Vora
Level 465
Champion Stats
1,452W - 1,450L
1,547 SR
Queue Stats
1,974W - 1,960L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
4 / 8 / 17
3,033
233
35,192
30,753
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 20%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

33
4 / 19 / 3
2,118
163
35,867
55,710
5,575
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 300 Shield for 5s after activating Tendril.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 8% for 3s after activating Tendril.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Level 1

Viktor
PATHOSIS_
Viktor
54
3 / 12 / 4
2,251
173
52,915
46,555
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Run and Gun

Run and Gun

Hustle

Regenerate 2 Ammo every 1s while using Hustle.

Level 1

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

On The Move

On The Move

Frag Grenade

Gain 16% Movement Speed for 2s after using Frag Grenade.

Level 2

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Terminus
Pathosis
Terminus
58
10 / 9 / 3
3,274
252
50,183
100,450
0
Devastation

Devastation

Calamity Blast

Heal for 240 for each enemy hit by Calamity Blast.

Level 4

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

It Watches

It Watches

Armor

Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.

Level 1

Abomination

Abomination

Calamity Blast

Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.

Level 4

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

33
2 / 7 / 12
2,459
189
33,290
41,556
0
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.

Level 5

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.

Level 1

Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.

Level 2

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.

Level 3

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
Anfricool
Kinessa
55
30 / 2 / 14
3,964
305
88,593
23,794
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

56
6 / 8 / 16
3,320
255
45,173
75,876
14,538
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

48
9 / 1 / 30
4,535
349
36,732
17,928
0
Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 50% while Dimensional Link is active.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 40% during Shatter.

Level 5

Disappear

Disappear

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Barik
59
9 / 6 / 26
3,866
297
69,091
65,774
51,952
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Vora
49
4 / 6 / 9
2,286
176
35,435
24,075
2,670
Deadly Dance

Deadly Dance

Obliteration

Generate 3% Ultimate charge for each enemy hit by Obliteration.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 375 Shield for 5s after activating Tendril.

Level 5

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.2s.

Level 2

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 39s
Objective Time
9m 32s
62
Kill Participation
153
23
Kills
58
55
Deaths
23
39
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Kinessa
Anfricool
Kinessa
30
2
14
18.5
W
6
8
16
1.75
W
9
1
30
24
L
4
8
17
1.56
W
Barik
9
6
26
3.67
L
4
19
3
0.29
L
Viktor
PATHOSIS_
Viktor
3
12
4
0.42
L
Terminus
Pathosis
Terminus
10
9
3
1.28
L
2
7
12
1.14
W
Vora
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

207,447
Damage
275,024
275,024
Taken
207,447
5,575
Shielding
69,160
133,655
Healing
121,234
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kinessa
Anfricool
Kinessa
88,593
77,972
0
6,084
23,794
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
45,173
35,905
0
11,633
75,876
14,538
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
36,732
21,742
53,579
15,732
17,928
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
35,192
20,130
54,460
11,460
30,753
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Barik
69,091
69,091
0
29,420
65,774
51,952
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
35,867
20,194
528
4,151
55,710
5,575
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Viktor
PATHOSIS_
Viktor
52,915
15,495
0
2,655
46,555
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Terminus
Pathosis
Terminus
50,183
29,752
0
17,916
100,450
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
33,290
30,517
33,670
8,815
41,556
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Vora
35,435
28,899
0
4,786
24,075
2,670
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role