Player Matchup

Inara
Inara
Platinum I
AIiGN
Inara
Platinum I
Level 252
Champion Stats
26W - 27L
1,650 SR
Queue Stats
300W - 284L
1,534 Elo+
Party 2
Moji
Moji
Gold III
ChaAke
Moji
Gold III
Level 124
Champion Stats
2W - 0L
1,714 SR
Queue Stats
79W - 71L
1,549 Elo+
Party 2
Evie
Evie
Diamond V
Drizzii
Evie
Diamond V
Level 255
Champion Stats
389W - 303L
1,687 SR
Queue Stats
649W - 603L
1,622 Elo+
Solo
Atlas
Atlas
Qualifying
ItsLapo
Atlas
Qualifying
Level 63
Champion Stats
3W - 5L
1,434 SR
Queue Stats
87W - 62L
1,617 Elo+
Party 2
Lian
Lian
Diamond II
نكمك
Lian
Diamond II
Level 240
Champion Stats
47W - 44L
1,670 SR
Queue Stats
138W - 125L
1,616 Elo+
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 187
1,631 SR
1,588 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 993
1,666 SR
1,603 Elo+
Saati
Saati
Platinum I
Markelovs
Saati
Platinum I
Level 998
Champion Stats
9W - 9L
1,671 SR
Queue Stats
341W - 287L
1,623 Elo+
Solo
Ying
Ying
Platinum I
MaxArwen
Ying
Platinum I
Level 999
Champion Stats
765W - 607L
1,623 SR
Queue Stats
967W - 906L
1,629 Elo+
Party 1
Barik
Barik
Platinum II
OscarZito777
Barik
Platinum II
Level 999
Champion Stats
100W - 81L
1,700 SR
Queue Stats
493W - 468L
1,565 Elo+
Solo
Vora
Vora
Diamond IV
wolfighter
Vora
Diamond IV
Level 999
Champion Stats
92W - 103L
1,703 SR
Queue Stats
2,245W - 2,207L
1,649 Elo+
Solo
Pip
Pip
Diamond V
wsmastersw
Pip
Diamond V
Level 972
Champion Stats
182W - 145L
1,634 SR
Queue Stats
395W - 406L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
AIiGN
Inara
58
5 / 13 / 22
4,208
248
68,866
116,537
11,532
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Living Stone

Living Stone

Earthen Guard

Increase your Reload Speed by 12% while Earthen Guard is active.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Moji
ChaAke
Moji
48
8 / 14 / 18
4,635
273
25,982
53,892
51,032

Level 5

Level 1

Level 1

Level 4

Level 4

Level 1

Evie
Drizzii
Evie
45
16 / 15 / 8
4,310
254
79,897
52,769
0
Great Distance

Great Distance

Soar

Increase the duration of Soar by 0.55s.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Impact

Impact

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Over the Moon

Over the Moon

Soar

Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.

Level 1

Atlas
ItsLapo
Atlas
30
11 / 14 / 21
4,417
260
72,065
166,007
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Lian
50
17 / 13 / 16
4,566
269
124,927
53,453
0
Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 20 units.

Level 4

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Divine Right

Divine Right

Grace

Gain 15% Movement Speed for 3s after using Grace.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Bans
FernandoMakoa
Team 1 Score

4

VS

Team 2 Score

3

Bans
ImaniKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Markelovs
Saati
58
16 / 10 / 33
4,918
289
144,370
73,677
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 1s.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Plated Leggings

Plated Leggings

Reduce Damage taken by 12% for 1.5s after using Blast Back.

Level 4

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Ying
59
10 / 9 / 37
4,703
277
69,353
48,429
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

59
8 / 12 / 17
4,457
262
74,712
102,157
107,053
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

59
13 / 13 / 19
3,751
221
81,326
74,048
0
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

57
22 / 13 / 22
4,272
251
72,897
73,426
0
Sturdy

Sturdy

Weapon

Gain 12% Movement Speed.

Level 4

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

From Above

From Above

Weightless

Reduces the Cooldown of Weightless by 0.6s.

Level 1

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 1.6s.

Level 4

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 50% while using Weightless.

Level 5

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 28s
Objective Time
9m 34s
142
Kill Participation
197
57
Kills
69
69
Deaths
57
85
Assists
128
Player
Kills
Deaths
Assists
KDA
W
Inara
AIiGN
Inara
5
13
22
1.23
W
Moji
ChaAke
Moji
8
14
18
1.21
W
Evie
Drizzii
Evie
16
15
8
1.33
W
Atlas
ItsLapo
Atlas
11
14
21
1.54
L
Saati
Markelovs
Saati
16
10
33
3.25
L
Ying
10
9
37
3.17
L
8
12
17
1.38
L
13
13
19
1.73
L
22
13
22
2.54
W
Lian
17
13
16
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

371,737
Damage
442,658
442,658
Taken
371,737
62,564
Shielding
107,053
177,531
Healing
225,764
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
AIiGN
Inara
68,866
57,026
0
1,878
116,537
11,532
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Moji
ChaAke
Moji
25,982
25,982
130,928
21,448
53,892
51,032
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Evie
Drizzii
Evie
79,897
78,057
0
6,118
52,769
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Atlas
ItsLapo
Atlas
72,065
72,065
0
16,841
166,007
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Saati
Markelovs
Saati
144,370
123,132
0
536
73,677
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Ying
69,353
62,478
127,280
26,296
48,429
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
74,712
74,712
0
16,669
102,157
107,053
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
81,326
60,513
643
14,134
74,048
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

L
72,897
65,070
14,222
25,984
73,426
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Lian
124,927
118,967
0
318
53,453
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Damage Done by Role

Damage Taken by Role